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Makefile.in
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wined3d: Introduce a Vulkan based adapter implementation.
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2019-04-01 21:54:32 +02:00 |
adapter_gl.c
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wined3d: Assign "adapter_ops" in wined3d_adapter_init().
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2019-04-20 00:19:12 +02:00 |
adapter_vk.c
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wined3d: Assign "adapter_ops" in wined3d_adapter_init().
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2019-04-20 00:19:12 +02:00 |
arb_program_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
ati_fragment_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
buffer.c
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…
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context.c
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wined3d: Don't bother allocating "free_timestamp_queries" in context_create().
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2019-04-20 00:19:19 +02:00 |
cs.c
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…
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device.c
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wined3d: Make the adapter responsible for creating devices.
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2019-04-18 18:46:56 +02:00 |
directx.c
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wined3d: Assign "adapter_ops" in wined3d_adapter_init().
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2019-04-20 00:19:12 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Use ARB_shader_bit_encoding for storing local constants when available.
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2019-04-09 19:33:54 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Don't use strcasecmp.
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2019-04-04 17:21:49 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
stateblock.c
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wined3d: Store and use stream offset in state block.
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2019-04-05 22:16:31 +02:00 |
surface.c
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…
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swapchain.c
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wined3d: Explicitly create the implicit swapchain.
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2019-04-12 15:33:44 +02:00 |
texture.c
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utils.c
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wined3d: Introduce support for Vulkan formats.
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2019-04-05 22:16:31 +02:00 |
version.rc
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…
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d: Explicitly create the implicit swapchain.
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2019-04-12 15:33:44 +02:00 |
wined3d_gl.h
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wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map.
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2019-04-08 19:35:24 +02:00 |
wined3d_main.c
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wined3d: Don't use strcasecmp.
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2019-04-04 17:21:49 +02:00 |
wined3d_private.h
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wined3d: Assign "adapter_ops" in wined3d_adapter_init().
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2019-04-20 00:19:12 +02:00 |
wined3d_vk.h
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wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
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2019-04-19 16:24:13 +02:00 |