Sweden-Number/dlls/wined3d
Józef Kucia f6cbdd8a4c wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-17 16:08:52 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Implement SM4 continuec opcode. 2017-05-15 11:34:58 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Use context_map_bo_address() in wined3d_buffer_copy(). 2017-04-21 10:53:55 +02:00
context.c wined3d: Invalidate domain shader state regardless of ARB_clip_control support. 2017-05-17 16:08:52 +02:00
cs.c wined3d: Implement clearing buffer unordered access views. 2017-05-12 16:11:24 +02:00
device.c wined3d: Recognize SM5+ patch input primitive types. 2017-05-15 20:49:22 +02:00
directx.c wined3d: Add ARB_clear_buffer_object extension. 2017-05-12 16:11:18 +02:00
drawprim.c wined3d: Invalidate all layers locations for render target views. 2017-04-19 09:10:58 +02:00
gl_compat.c
glsl_shader.c wined3d: Generate code for domain shaders. 2017-05-16 18:58:57 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Add "parent_ops" for query objects. 2017-05-11 10:17:48 -05:00
resource.c wined3d: Do not add wined3d internal resources to the device resource list. 2017-04-13 09:09:01 +02:00
sampler.c wined3d: Add parent ops for sampler objects. 2017-04-26 15:54:46 +02:00
shader.c wined3d: Generate code for domain shaders. 2017-05-16 18:58:57 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM5+ patch input primitive types. 2017-05-15 20:49:22 +02:00
state.c wined3d: Implement floating-point viewports. 2017-05-11 10:17:47 -05:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Release context on CPU blit failure. 2017-05-08 10:10:40 -05:00
swapchain.c wined3d: Allow the command stream thread to run asynchronously. 2017-05-02 15:38:48 +02:00
texture.c wined3d: Allow the command stream thread to run asynchronously. 2017-05-02 15:38:48 +02:00
utils.c wined3d: Recognize SM5+ patch input primitive types. 2017-05-15 20:49:22 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint(). 2017-05-16 18:58:57 +02:00
wined3d.spec wined3d: Implement clearing buffer unordered access views. 2017-05-12 16:11:24 +02:00
wined3d_gl.h wined3d: Add ARB_clear_buffer_object extension. 2017-05-12 16:11:18 +02:00
wined3d_main.c wined3d: Avoid touching the output value on failure in get_config_key_dword();. 2017-04-24 10:01:34 +02:00
wined3d_private.h wined3d: Generate code for domain shaders. 2017-05-16 18:58:57 +02:00