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Makefile.in
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arb_program_shader.c
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wined3d: Implement SM4 continuec opcode.
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2017-05-15 11:34:58 +02:00 |
ati_fragment_shader.c
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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
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2017-03-13 19:28:39 +01:00 |
buffer.c
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wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
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2017-04-21 10:53:55 +02:00 |
context.c
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wined3d: Invalidate domain shader state regardless of ARB_clip_control support.
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2017-05-17 16:08:52 +02:00 |
cs.c
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wined3d: Implement clearing buffer unordered access views.
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2017-05-12 16:11:24 +02:00 |
device.c
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wined3d: Recognize SM5+ patch input primitive types.
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2017-05-15 20:49:22 +02:00 |
directx.c
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wined3d: Add ARB_clear_buffer_object extension.
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2017-05-12 16:11:18 +02:00 |
drawprim.c
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wined3d: Invalidate all layers locations for render target views.
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2017-04-19 09:10:58 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Generate code for domain shaders.
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2017-05-16 18:58:57 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Add "parent_ops" for query objects.
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2017-05-11 10:17:48 -05:00 |
resource.c
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wined3d: Do not add wined3d internal resources to the device resource list.
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2017-04-13 09:09:01 +02:00 |
sampler.c
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wined3d: Add parent ops for sampler objects.
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2017-04-26 15:54:46 +02:00 |
shader.c
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wined3d: Generate code for domain shaders.
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2017-05-16 18:58:57 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Recognize SM5+ patch input primitive types.
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2017-05-15 20:49:22 +02:00 |
state.c
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wined3d: Implement floating-point viewports.
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2017-05-11 10:17:47 -05:00 |
stateblock.c
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
surface.c
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wined3d: Release context on CPU blit failure.
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2017-05-08 10:10:40 -05:00 |
swapchain.c
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wined3d: Allow the command stream thread to run asynchronously.
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2017-05-02 15:38:48 +02:00 |
texture.c
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wined3d: Allow the command stream thread to run asynchronously.
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2017-05-02 15:38:48 +02:00 |
utils.c
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wined3d: Recognize SM5+ patch input primitive types.
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2017-05-15 20:49:22 +02:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
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2017-05-16 18:58:57 +02:00 |
wined3d.spec
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wined3d: Implement clearing buffer unordered access views.
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2017-05-12 16:11:24 +02:00 |
wined3d_gl.h
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wined3d: Add ARB_clear_buffer_object extension.
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2017-05-12 16:11:18 +02:00 |
wined3d_main.c
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wined3d: Avoid touching the output value on failure in get_config_key_dword();.
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2017-04-24 10:01:34 +02:00 |
wined3d_private.h
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wined3d: Generate code for domain shaders.
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2017-05-16 18:58:57 +02:00 |