Sweden-Number/dlls/wined3d
Henri Verbeet 64ab905758 wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:48 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Do not use a staging buffer if discarding a mappable buffer in adapter_vk_copy_bo_address(). 2021-06-22 17:57:47 +02:00
arb_program_shader.c wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit(). 2021-06-25 22:48:48 +02:00
ati_fragment_shader.c
buffer.c wined3d: Return the map pitch in wined3d_device_context_map(). 2021-06-25 22:48:47 +02:00
context.c wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory(). 2021-06-22 17:57:47 +02:00
context_gl.c wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask(). 2021-06-25 22:48:48 +02:00
context_vk.c
cs.c wined3d: Only invalidate valid state IDs in wined3d_cs_exec_reset_state(). 2021-06-25 22:48:48 +02:00
device.c wined3d: Return the map pitch in wined3d_device_context_map(). 2021-06-25 22:48:47 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Use wined3d_mask_from_size() in glsl_blitter_blit(). 2021-06-25 22:48:48 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Return the map pitch in wined3d_device_context_map(). 2021-06-25 22:48:47 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Factor out wined3d_buffer_copy_bo_address(). 2021-06-22 17:57:47 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Return the map pitch in wined3d_device_context_map(). 2021-06-25 22:48:47 +02:00
wined3d_vk.h