Sweden-Number/dlls/d3d11
Stefan Dösinger 616e965789 d3d11/tests: Multisampled render targets are zeroed on creation.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:20 +09:00
..
tests d3d11/tests: Multisampled render targets are zeroed on creation. 2016-01-12 16:03:20 +09:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Implement d3d11_immediate_context_SetPredication(). 2015-11-10 19:41:57 +09:00
buffer.c d3d11: Implement d3d11_immediate_context_Map(). 2015-11-04 14:41:37 +09:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Use CreateDXGIFactory1 to create factory in D3D11CreateDevice. 2015-10-22 17:32:30 +09:00
d3d11_private.h d3d11: Implement d3d11_immediate_context_SetPredication(). 2015-11-10 19:41:57 +09:00
device.c Assorted typos fixes. 2015-11-27 15:38:30 +09:00
inputlayout.c d3d11: Implement d3d11_immediate_context_IASetInputLayout(). 2015-10-15 19:19:55 +09:00
shader.c d3d11: Implement d3d11_immediate_context_GSSetShader(). 2015-10-23 19:19:40 +09:00
state.c d3d11: Implement d3d11_immediate_context_PSSetSamplers(). 2015-11-09 23:10:06 +09:00
texture.c d3d11: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}(). 2015-11-05 22:02:29 +09:00
utils.c d3d11: Add support for mapping 3D textures. 2015-11-05 22:01:49 +09:00
version.rc
view.c d3d11: Implement d3d11_immediate_context_PSSetShaderResources(). 2015-11-09 23:10:07 +09:00