Sweden-Number/dlls/d3d9
Henri Verbeet 58a1796d83 wined3d: Don't enumerate sub-resources in wined3d_device_reset().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
..
tests wined3d: Allocate system memory for complete textures. 2016-04-21 14:09:39 +09:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Replace wined3d surface refcounting with texture refcounting. 2016-01-28 13:44:12 +09:00
device.c wined3d: Don't enumerate sub-resources in wined3d_device_reset(). 2016-04-21 15:34:43 +09:00
directx.c wined3d: Reject sub-resource types in wined3d_check_device_format(). 2016-04-19 14:56:14 +09:00
query.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
shader.c d3d9: Don't assert for shaders with the wrong vtbl. 2014-12-16 11:39:40 +01:00
stateblock.c
surface.c wined3d: Be more lenient with wined3d_texture_get_dc() calls from ddraw. 2016-04-13 23:01:06 +09:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc(). 2016-03-03 13:00:47 +09:00
version.rc
vertexdeclaration.c d3d9: TRACE fixes. 2015-09-18 14:57:38 +02:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00