Sweden-Number/dlls/wined3d
Zebediah Figura 6fc2799bd0 wined3d: Make wined3d_context_gl_set_draw_buffer() static.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 17:49:30 +02:00
..
Makefile.in wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
adapter_gl.c wined3d: Add GPU information for NVIDIA Tesla T4. 2022-03-30 18:32:32 +02:00
adapter_vk.c wined3d: Try to load winevulkan.dll instead of vulkan-1.dll. 2022-03-14 12:47:40 +01:00
arb_program_shader.c wined3d: Factor out context_gl_apply_texture_draw_state(). 2022-04-20 17:49:27 +02:00
ati_fragment_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
buffer.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
context_gl.c wined3d: Make wined3d_context_gl_set_draw_buffer() static. 2022-04-20 17:49:30 +02:00
context_vk.c wined3d: Reset and reuse Vulkan descriptor pools. 2022-04-01 20:47:02 +02:00
cs.c wined3d: Reuse deferred uploads heaps. 2022-03-25 17:52:26 +01:00
device.c wined3d: Trace GL buffer object creation more accurately. 2022-03-11 19:23:28 +01:00
directx.c wined3d: Add GPU information for NVIDIA Tesla T4. 2022-03-30 18:32:32 +02:00
gl_compat.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
glsl_shader.c wined3d: Factor out context_gl_apply_texture_draw_state(). 2022-04-20 17:49:27 +02:00
nvidia_texture_shader.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
palette.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
query.c wined3d: Implement event queries using Vulkan events. 2022-03-07 20:33:00 +01:00
resource.c wined3d: Rename resource_acquire to resource_reference. 2022-03-11 19:23:28 +01:00
sampler.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
shader_sm1.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
shader_sm4.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
shader_spirv.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
state.c wined3d: Fix typo in WARN() message. 2022-03-03 18:59:24 +01:00
stateblock.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
surface.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
swapchain.c wined3d: Spawn a separate thread to adjust the window state of windows belonging to other threads. 2022-04-04 19:52:45 +02:00
texture.c wined3d: Factor out context_gl_apply_texture_draw_state(). 2022-04-20 17:49:27 +02:00
utils.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
version.rc
vertexdeclaration.c wined3d: Use the bundled vkd3d and build with msvcrt. 2022-03-03 10:07:16 +01:00
view.c wined3d: Reset and reuse Vulkan descriptor pools. 2022-04-01 20:47:02 +02:00
wined3d.spec wined3d: Export all the vkd3d functions. 2022-03-03 10:07:16 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Avoid calling _strnicmp() with limit -1. 2022-03-29 20:53:50 +02:00
wined3d_private.h wined3d: Make wined3d_context_gl_set_draw_buffer() static. 2022-04-20 17:49:30 +02:00
wined3d_shaders.h
wined3d_vk.h