Sweden-Number/dlls/wined3d
Paul Gofman 18d1b2453f wined3d: Add GPU information for NVIDIA GeForce GTX 1080 Mobile.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-16 22:00:21 +02:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen. 2020-10-09 16:21:33 +02:00
adapter_vk.c wined3d: Use wined3d_get_primary_adapter_luid() if we didn't get a valid LUID from Vulkan. 2020-10-14 20:32:08 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Implement stream output for the Vulkan adapter. 2020-10-07 18:40:22 +02:00
context.c wined3d: Use partial bind counts instead of partial bind flags. 2020-09-29 18:33:54 +02:00
context_gl.c wined3d: Move the stencil enable state to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
context_vk.c wined3d: Clear the graphics pipeline key stencil test state when the stencil test is disabled. 2020-10-13 18:19:04 +02:00
cs.c wined3d: Move the stencil write mask to wined3d_depth_stencil_state. 2020-09-28 17:03:58 +02:00
device.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
directx.c wined3d: Add GPU information for NVIDIA GeForce GTX 1080 Mobile. 2020-10-16 22:00:21 +02:00
gl_compat.c
glsl_shader.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement stream output queries for the Vulkan adapter. 2020-10-07 18:40:24 +02:00
resource.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
sampler.c
shader.c wined3d: Only store unique stream output descriptions. 2020-10-07 18:40:18 +02:00
shader_sm1.c
shader_sm4.c wined3d: Read the SM5 resource data type instruction modifier. 2020-09-03 18:19:24 +02:00
shader_spirv.c wined3d: Implement vertex shader stream output in the SPIR-V shader backend. 2020-10-07 18:40:20 +02:00
state.c wined3d: Move the depth function to wined3d_depth_stencil_state. 2020-09-29 18:33:37 +02:00
stateblock.c wined3d: Track SRV to RTV aliasing on sub resource level. 2020-09-24 16:43:26 +02:00
surface.c
swapchain.c wined3d: Clean up swapchain state on wined3d_swapchain_init() failure paths. 2020-10-12 18:43:52 +02:00
texture.c wined3d: Do not invalidate STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE). 2020-10-13 18:19:06 +02:00
utils.c wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS. 2020-09-30 15:53:05 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen. 2020-10-09 16:21:33 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Clean up swapchain state on wined3d_swapchain_init() failure paths. 2020-10-12 18:43:52 +02:00
wined3d_private.h wined3d: Add GPU information for NVIDIA GeForce GTX 1080 Mobile. 2020-10-16 22:00:21 +02:00
wined3d_vk.h wined3d: Implement stream output for the Vulkan adapter. 2020-10-07 18:40:22 +02:00