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Sweden-Number/dlls/d3d8
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Francois Gouget f8a7d6ed74 Assorted spelling fixes.
2015-08-07 23:50:48 +09:00
..
tests
d3d8/tests: Port test_get_set_texture() to d3d8.
2015-08-04 12:21:58 +02:00
buffer.c
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
d3d8_main.c
d3d8: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
d3d8_private.h
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
d3d8.spec
…
device.c
Assorted spelling fixes.
2015-08-07 23:50:48 +09:00
directx.c
wined3d: Add support for half-integer pixel centers.
2015-03-30 19:10:29 +09:00
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
shader.c
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
surface.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
swapchain.c
d3d8: Mark one more function as hotpatchable.
2015-06-11 19:35:05 +09:00
texture.c
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
version.rc
…
vertexdeclaration.c
d3d8: Fix token type checks in convert_to_wined3d_declaration (Coverity).
2015-06-03 19:29:49 +09:00
volume.c
d3d8: Volumes are always part of a texture.
2014-08-15 17:04:09 +02:00
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