Sweden-Number/dlls/wined3d
Henri Verbeet 22022cf8b3 wined3d: Create a texture_cleanup() function. 2009-06-02 11:57:22 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Add a comment about texbem and X2D. 2009-06-01 16:16:00 +02:00
ati_fragment_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
baseshader.c wined3d: Don't enable the NV frag extensions if we don't need them. 2009-06-01 16:16:00 +02:00
basetexture.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
buffer.c
clipper.c
context.c wined3d: Work around an ARBFP vs GLSL bug in Mac OS. 2009-05-27 11:57:54 +02:00
cubetexture.c
device.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
directx.c wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Partially revert 7433eb76b5. 2009-06-02 11:57:22 +02:00
nvidia_texture_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
palette.c
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Support clipplanes with GLSL. 2009-05-18 13:59:16 +02:00
stateblock.c
surface.c wined3d: Remove some unnecessary forward declarations. 2009-05-25 11:23:32 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Create a texture_cleanup() function. 2009-06-02 11:57:22 +02:00
utils.c wined3d: Fix debug_d3dusagequery() to handle combinations of flags. 2009-05-25 11:23:53 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Add NV asm extension support to the ARB backend. 2009-05-21 16:17:51 +02:00
wined3d_main.c
wined3d_private.h wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00