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Makefile.in
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arb_program_shader.c
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wined3d: Add a comment about texbem and X2D.
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2009-06-01 16:16:00 +02:00 |
ati_fragment_shader.c
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wined3d: Document functions that depend on the caller to do GL locking.
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2009-05-15 10:25:41 +02:00 |
baseshader.c
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wined3d: Don't enable the NV frag extensions if we don't need them.
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2009-06-01 16:16:00 +02:00 |
basetexture.c
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wined3d: Call resource_init() from basetexture_init().
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2009-06-02 11:57:22 +02:00 |
buffer.c
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clipper.c
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context.c
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wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
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2009-05-27 11:57:54 +02:00 |
cubetexture.c
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device.c
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wined3d: Call resource_init() from basetexture_init().
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2009-06-02 11:57:22 +02:00 |
directx.c
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wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
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2009-05-28 15:02:08 +02:00 |
drawprim.c
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wined3d: Remove some apparently leftover debug code.
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2009-05-25 11:23:39 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Partially revert 7433eb76b5 .
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2009-06-02 11:57:22 +02:00 |
nvidia_texture_shader.c
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wined3d: Document functions that depend on the caller to do GL locking.
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2009-05-15 10:25:41 +02:00 |
palette.c
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pixelshader.c
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wined3d: Make find_gl_pshader backend private.
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2009-05-28 12:44:43 +02:00 |
query.c
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resource.c
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wined3d: Add device resources from resource_init().
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2009-05-29 11:26:44 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Support clipplanes with GLSL.
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2009-05-18 13:59:16 +02:00 |
stateblock.c
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surface.c
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wined3d: Remove some unnecessary forward declarations.
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2009-05-25 11:23:32 +02:00 |
surface_base.c
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surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Create a texture_cleanup() function.
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2009-06-02 11:57:22 +02:00 |
utils.c
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wined3d: Fix debug_d3dusagequery() to handle combinations of flags.
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2009-05-25 11:23:53 +02:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Make find_gl_vshader backend specific.
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2009-05-28 12:45:10 +02:00 |
view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Add NV asm extension support to the ARB backend.
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2009-05-21 16:17:51 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Call resource_init() from basetexture_init().
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2009-06-02 11:57:22 +02:00 |