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Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
arb_program_shader.c
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wined3d: Read transform flags from the compile args in pshader_hw_texm3x3tex().
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2010-10-26 11:58:34 +02:00 |
ati_fragment_shader.c
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wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28 17:33:17 +02:00 |
basetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
buffer.c
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wined3d: IWineD3DBuffer_Unmap() can't fail.
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2010-10-15 16:19:54 +02:00 |
clipper.c
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context.c
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wined3d: Remove a FIXME in context_apply_blit_state().
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2010-10-19 13:50:17 +02:00 |
cubetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
device.c
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wined3d: Get rid of the posFixup field from the device.
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2010-10-26 11:58:12 +02:00 |
directx.c
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wined3d: Add check for Intel GM965/GL960 with Mesa driver.
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2010-09-22 19:56:52 +02:00 |
drawprim.c
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wined3d: Pass a wined3d_state structure to remove_vbos().
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2010-10-01 13:46:39 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Get rid of the posFixup field from the device.
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2010-10-26 11:58:12 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
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2010-10-01 13:46:43 +02:00 |
palette.c
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query.c
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resource.c
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shader.c
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wined3d: Explicitly pass parameters to shader_load_np2fixup_constants().
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2010-10-25 14:29:37 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Get rid of the posFixup field from the device.
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2010-10-26 11:58:12 +02:00 |
stateblock.c
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wined3d: Also pass the destination state directly to wined3d_state_record_lights().
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2010-10-01 13:46:47 +02:00 |
surface.c
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wined3d: Use surface_blt_to_drawable() in IWineD3DSurfaceImpl_BltOverride().
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2010-10-21 16:15:31 +02:00 |
surface_base.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
surface_gdi.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
swapchain.c
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…
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
utils.c
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wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits().
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2010-10-20 18:37:07 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |
volumetexture.c
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wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
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2010-10-25 14:29:31 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Get rid of the posFixup field from the device.
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2010-10-26 11:58:12 +02:00 |