.. |
tests
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d3d8: Fix some indentation.
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2009-03-26 14:47:21 +01:00 |
Makefile.in
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
cubetexture.c
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
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2008-10-24 14:24:59 +02:00 |
d3d8_private.h
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d3d8: Store the fvf in the d3d8 vertex buffer.
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2009-04-09 16:27:43 +02:00 |
device.c
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wined3d: Remove the buffer fvf.
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2009-04-09 16:28:10 +02:00 |
directx.c
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d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-04-08 11:35:29 +02:00 |
indexbuffer.c
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wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-04-08 11:37:29 +02:00 |
pixelshader.c
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d3d8: Fix locking.
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2009-03-23 14:08:03 +01:00 |
stateblock.c
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d3d8: Fix locking.
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2009-03-23 14:08:03 +01:00 |
surface.c
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
swapchain.c
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d3d8: Hold the lock in swapchain methods.
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2007-06-13 11:07:52 +02:00 |
texture.c
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d8: Store the fvf in the d3d8 vertex buffer.
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2009-04-09 16:27:43 +02:00 |
vertexdeclaration.c
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wined3d: Unify vertex and texture formats.
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2009-03-27 15:51:25 +01:00 |
vertexshader.c
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d3d8: Fix locking.
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2009-03-23 14:08:03 +01:00 |
volume.c
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d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:09:54 +01:00 |
volumetexture.c
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d3d8: Get rid of resource.c.
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2009-03-23 14:08:03 +01:00 |