Sweden-Number/dlls/wined3d
Henri Verbeet efb78aca64 wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value.
It's a bit pointless to keep printing FIXMEs after the first time.
2009-08-04 13:03:44 +02:00
..
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
arb_program_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
ati_fragment_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
baseshader.c wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
basetexture.c wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value. 2009-08-04 13:03:44 +02:00
buffer.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
clipper.c
context.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
cubetexture.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
device.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
directx.c wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability(). 2009-08-03 15:01:34 +02:00
drawprim.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
gl_compat.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
glsl_shader.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
nvidia_texture_shader.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
palette.c
pixelshader.c
query.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
resource.c
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Recognize the SM4 log opcode. 2009-07-20 13:35:07 +02:00
state.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
stateblock.c
surface.c wined3d: Don't respecify compressed textures in surface_upload_data(). 2009-08-03 15:01:55 +02:00
surface_base.c wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
surface_gdi.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
swapchain.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
utils.c wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
view.c
volume.c
volumetexture.c wined3d: Pass NULL to ActivateContext() when we don't need a specific target. 2009-07-21 14:22:44 +02:00
wined3d.spec
wined3d_gl.h wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
wined3d_main.c wined3d: Keep track of a thread's wined3d context. 2009-07-22 14:42:50 +02:00
wined3d_private.h wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00