Sweden-Number/dlls/wined3d
Rémi Bernon 80e1eb87ad wined3d: Introduce public API to set a wined3d_state object on a device.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
adapter_vk.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
arb_program_shader.c wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W. 2020-06-17 00:05:44 +02:00
ati_fragment_shader.c
buffer.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
context.c wined3d: Reference the SRV bo in context_load_shader_resources(). 2020-12-02 19:08:04 +01:00
context_gl.c wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup(). 2021-01-15 10:09:57 +01:00
context_vk.c wined3d: Check for stencil reference change in vulkan backend. 2021-02-03 21:01:29 +01:00
cs.c wined3d: Use a separate allocation for the device state. 2021-02-23 22:30:31 +01:00
device.c wined3d: Introduce public API to set a wined3d_state object on a device. 2021-02-23 22:30:31 +01:00
directx.c wined3d: Support WINED3D_RTYPE_BUFFER in wined3d_check_device_format(). 2021-02-12 16:10:46 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement global resource memory barriers. 2021-01-29 20:53:32 +01:00
nvidia_texture_shader.c
palette.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
query.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
resource.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
sampler.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
shader.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c wined3d: Implement vertex shader stream output in the SPIR-V shader backend. 2020-10-07 18:40:20 +02:00
state.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
stateblock.c wined3d: Introduce public API to set a wined3d_state object on a device. 2021-02-23 22:30:31 +01:00
surface.c wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer(). 2020-12-02 19:08:04 +01:00
swapchain.c wined3d: Do not fail swapchain creation in wined3d_swapchain_vk_init() if a Vulkan swapchain could not be created. 2021-02-22 09:10:18 +01:00
texture.c wined3d: Use a separate allocation for the device state. 2021-02-23 22:30:31 +01:00
utils.c wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc(). 2021-02-18 22:39:34 +01:00
version.rc
vertexdeclaration.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
view.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
wined3d.spec wined3d: Introduce public API to set a wined3d_state object on a device. 2021-02-23 22:30:31 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Support multiple outputs. 2021-01-26 17:53:54 +01:00
wined3d_private.h wined3d: Use a separate allocation for the device state. 2021-02-23 22:30:31 +01:00
wined3d_vk.h wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE. 2021-01-22 18:33:32 +01:00