wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-18 18:19:43 +01:00 committed by Alexandre Julliard
parent 26ba84ad4d
commit b8719736c5
1 changed files with 2 additions and 0 deletions

View File

@ -4702,6 +4702,8 @@ const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const str
VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH);
VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL);
#undef VIEW_FLAG_TO_STR
if (flags)
FIXME("Unrecognised view flag(s) %#x.\n", flags);