Sweden-Number/dlls/d3d8
Henri Verbeet 03ced2e0d3 d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-20 12:08:06 +09:00
..
tests d3d8/tests: Use todo_wine_if() in tests. 2016-02-18 01:17:25 +09:00
Makefile.in
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Introduce a new wined3d_texture_blt function. 2015-10-20 00:30:38 +09:00
device.c d3d8: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture(). 2016-02-18 21:05:49 +09:00
directx.c d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL. 2016-02-13 13:22:53 +09:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
surface.c d3d8: Don't validate 2D texture lock coordinates. 2016-01-20 21:18:07 +09:00
swapchain.c d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_swapchain_GetBackBuffer(). 2016-02-18 21:05:49 +09:00
texture.c d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel(). 2016-02-20 12:08:06 +09:00
version.rc
vertexdeclaration.c d3d8: TRACE fixes. 2015-09-18 14:57:35 +02:00
volume.c d3d8: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}(). 2015-11-05 22:02:17 +09:00