.. |
Makefile.in
|
ddraw: Move clipper handling to ddraw.
|
2011-12-13 18:58:37 +01:00 |
arb_program_shader.c
|
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
|
2012-10-01 23:08:00 +02:00 |
ati_fragment_shader.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
buffer.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
context.c
|
wined3d: Fix pixel format masks.
|
2012-08-15 12:17:46 +02:00 |
device.c
|
wined3d: wined3d_device_get_creation_parameters() never fails.
|
2012-10-01 23:07:55 +02:00 |
directx.c
|
wined3d: Add correct detection of GeForce GT 650M video card.
|
2012-10-01 12:21:06 +02:00 |
drawprim.c
|
wined3d: Also issue any queries for index buffers in drawPrimitive().
|
2012-08-20 11:01:21 +02:00 |
gl_compat.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
glsl_shader.c
|
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
|
2012-10-01 23:08:00 +02:00 |
nvidia_texture_shader.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
palette.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
query.c
|
wined3d: Use a slightly shorter timeout in wined3d_event_query_finish().
|
2012-08-20 11:01:15 +02:00 |
resource.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
shader.c
|
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
|
2012-10-01 23:08:00 +02:00 |
shader_sm1.c
|
wined3d: Introduce a union for declaration shader instruction arguments.
|
2012-09-17 12:28:20 +02:00 |
shader_sm4.c
|
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
|
2012-10-01 23:08:00 +02:00 |
state.c
|
wined3d: Fix pixel format masks.
|
2012-08-15 12:17:46 +02:00 |
stateblock.c
|
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
|
2012-09-05 11:48:04 +02:00 |
surface.c
|
wined3d: Change some internal function and structure names to the more standard 'converter' spelling.
|
2012-08-16 13:47:29 +02:00 |
swapchain.c
|
wined3d: Don't leave leftover textures when destroying and creating dxgi swapchains.
|
2012-09-25 11:20:05 +02:00 |
texture.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
utils.c
|
wined3d: Fix blending test expected results.
|
2012-08-21 11:45:43 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Convert some uppercase hex constants to lowercase.
|
2012-07-20 13:59:53 +02:00 |
view.c
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
volume.c
|
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
|
2012-06-18 17:48:56 +02:00 |
wined3d.spec
|
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
|
2012-10-01 12:11:02 +02:00 |
wined3d_gl.h
|
wined3d: Take the data type of registers into account in the GLSL shader backend.
|
2012-09-25 11:19:15 +02:00 |
wined3d_main.c
|
wined3d: Remove references to the (no longer used) X11 lock.
|
2012-08-16 16:52:16 +02:00 |
wined3d_private.h
|
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
|
2012-10-01 23:08:00 +02:00 |