Sweden-Number/dlls/wined3d
Henri Verbeet ecbc1cb623 wined3d: Use the "arbfp" blitter for P8 and YUV blits.
This fixes a regression introduced by commit
cad4badbcf. In particular, before that commit,
surface_load_drawable() would always use the device blitter, without checking
whether that blitter claims to support the blit in question. As it turns out,
the FBO blitter claims to support them, and the arbfp blitter claims not to
support them.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 09:08:57 +02:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Use the "arbfp" blitter for P8 and YUV blits. 2017-04-13 09:08:57 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Pause transform feedback between draw calls. 2017-03-30 22:06:31 +02:00
context.c wined3d: Differentiate between single layer and layered render target views. 2017-04-10 22:00:42 +02:00
cs.c wined3d: Send texture dirty region updates through the command stream. 2017-04-12 09:46:27 +02:00
device.c wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource(). 2017-04-11 14:58:54 +02:00
directx.c wined3d: Avoid using deprecated built-in shader inputs/outputs. 2017-04-12 19:03:31 +02:00
drawprim.c wined3d: Fix transform feedback primitive mode. 2017-03-31 15:53:10 +02:00
gl_compat.c
glsl_shader.c wined3d: Avoid using deprecated gl_ClipVertex. 2017-04-12 19:03:33 +02:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Simplify logic in wined3d_event_query_issue(). 2017-04-05 19:10:48 +02:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Avoid modifying the device's shader list outside the command stream. 2017-04-12 09:46:23 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Implement SM4 retc instruction. 2017-04-11 19:45:23 +02:00
state.c wined3d: Split line antialiasing to a separate state handler. 2017-04-10 09:51:28 +02:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Use the "arbfp" blitter for P8 and YUV blits. 2017-04-13 09:08:57 +02:00
swapchain.c wined3d: Avoid updating the swapchain swap interval from outside the command stream. 2017-04-12 09:46:34 +02:00
texture.c wined3d: Send texture dirty region updates through the command stream. 2017-04-12 09:46:27 +02:00
utils.c wined3d: Change GL internal format for R32_TYPELESS. 2017-04-10 22:00:42 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Differentiate between single layer and layered render target views. 2017-04-10 22:00:42 +02:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Avoid using deprecated built-in shader inputs/outputs. 2017-04-12 19:03:31 +02:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Send texture dirty region updates through the command stream. 2017-04-12 09:46:27 +02:00