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Makefile.in
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adapter_gl.c
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wined3d: Issue texture barrier before using a texture attached to FBO.
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2019-10-27 19:12:41 +01:00 |
adapter_vk.c
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wined3d: Make the adapter responsible for copying between buffer objects.
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2019-09-24 17:32:11 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Allow loading buffers mapped through system memory.
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2019-09-25 21:11:32 +02:00 |
context.c
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wined3d: Issue texture barrier before using a texture attached to FBO.
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2019-10-27 19:12:41 +01:00 |
cs.c
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wined3d: Make the adapter responsible for clearing UAVs.
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2019-09-24 17:32:08 +02:00 |
device.c
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wined3d: Do not allow resource to be bound as SRV and RTV at the same time.
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2019-10-27 19:12:44 +01:00 |
directx.c
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wined3d: Add GPU information for Intel UHD Graphics 620.
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2019-09-30 22:24:27 +02:00 |
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
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2019-09-23 19:44:17 +02:00 |
stateblock.c
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wined3d: Introduce wined3d_stateblock_set_texture().
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2019-10-28 18:33:15 +01:00 |
surface.c
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wined3d: Handle typeless formats in surface_cpu_blt().
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2019-09-24 17:32:13 +02:00 |
swapchain.c
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texture.c
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wined3d: Upload 3d GL textures per-slice when conversion is involved.
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2019-10-18 20:04:45 +02:00 |
utils.c
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version.rc
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vertexdeclaration.c
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view.c
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wined3d: Fail UAV creation for resources without corresponding bind flag.
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2019-10-01 17:09:39 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_stateblock_set_texture().
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2019-10-28 18:33:15 +01:00 |
wined3d_gl.h
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wined3d: Issue texture barrier before using a texture attached to FBO.
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2019-10-27 19:12:41 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Do not allow resource to be bound as SRV and RTV at the same time.
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2019-10-27 19:12:44 +01:00 |
wined3d_vk.h
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