Sweden-Number/dlls/wined3d
Zebediah Figura e43d91f85f wined3d: Introduce wined3d_stateblock_set_texture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:15 +01:00
..
Makefile.in
adapter_gl.c wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
adapter_vk.c wined3d: Make the adapter responsible for copying between buffer objects. 2019-09-24 17:32:11 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Allow loading buffers mapped through system memory. 2019-09-25 21:11:32 +02:00
context.c wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
cs.c wined3d: Make the adapter responsible for clearing UAVs. 2019-09-24 17:32:08 +02:00
device.c wined3d: Do not allow resource to be bound as SRV and RTV at the same time. 2019-10-27 19:12:44 +01:00
directx.c wined3d: Add GPU information for Intel UHD Graphics 620. 2019-09-30 22:24:27 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer. 2019-09-23 19:44:17 +02:00
stateblock.c wined3d: Introduce wined3d_stateblock_set_texture(). 2019-10-28 18:33:15 +01:00
surface.c wined3d: Handle typeless formats in surface_cpu_blt(). 2019-09-24 17:32:13 +02:00
swapchain.c
texture.c wined3d: Upload 3d GL textures per-slice when conversion is involved. 2019-10-18 20:04:45 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Fail UAV creation for resources without corresponding bind flag. 2019-10-01 17:09:39 +02:00
wined3d.spec wined3d: Introduce wined3d_stateblock_set_texture(). 2019-10-28 18:33:15 +01:00
wined3d_gl.h wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
wined3d_main.c
wined3d_private.h wined3d: Do not allow resource to be bound as SRV and RTV at the same time. 2019-10-27 19:12:44 +01:00
wined3d_vk.h