Sweden-Number/dlls/wined3d
Henri Verbeet dbd8c89ea8 wined3d: Pass the destination location to blit_shader.blit_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 17:08:00 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Pass the destination location to blit_shader.blit_surface(). 2017-03-23 17:08:00 +01:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Handle stream output buffer bind flag. 2017-03-23 15:14:26 +01:00
context.c wined3d: Properly handle back-buffers in context_get_rt_size(). 2017-03-23 17:07:59 +01:00
cs.c wined3d: Send sub-resource copy calls through the command stream. 2017-03-08 15:30:29 +01:00
device.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
directx.c wined3d: Load core GL transform feedback functions. 2017-03-23 15:14:24 +01:00
drawprim.c wined3d: Get rid of the point sprite coordinate origin warning. 2017-03-23 15:14:13 +01:00
gl_compat.c
glsl_shader.c wined3d: Generate geometry shader outputs when NULL pixel shader is used. 2017-03-23 15:14:29 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
state.c wined3d: Remove irrelevant comment. 2017-03-20 19:21:24 +01:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Pass the destination location to blit_shader.blit_surface(). 2017-03-23 17:08:00 +01:00
swapchain.c wined3d: Use draw_textured_quad() in swapchain_blit(). 2017-03-23 17:08:00 +01:00
texture.c wined3d: Do not return GL_COLOR_ATTACHMENT0 for the back-buffer in wined3d_texture_get_gl_buffer(). 2017-03-23 17:07:59 +01:00
utils.c wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range(). 2017-03-16 15:03:10 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce wined3d_sampler_bind() helper function. 2017-03-20 19:21:16 +01:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Pass the destination location to blit_shader.blit_surface(). 2017-03-23 17:08:00 +01:00