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Sweden-Number/dlls/d3d8
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Henri Verbeet 2adcec346c d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:38 +09:00
..
tests
wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
2016-08-26 23:23:44 +09:00
buffer.c
d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock().
2016-08-29 17:55:23 +09:00
d3d8_main.c
…
d3d8_private.h
wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag.
2016-08-03 09:56:17 -05:00
d3d8.spec
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device.c
d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().
2016-09-01 21:21:38 +09:00
directx.c
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Makefile.in
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shader.c
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surface.c
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swapchain.c
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texture.c
wined3d: Unify resource preloads.
2016-08-11 12:08:58 +09:00
version.rc
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vertexdeclaration.c
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volume.c
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