Sweden-Number/dlls/wined3d
Henri Verbeet 6de1837955 wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:46:07 -05:00
..
Makefile.in
adapter_gl.c wined3d: Make the adapter responsible for context destruction and allocation. 2019-05-07 08:46:04 -05:00
adapter_vk.c wined3d: Make the adapter responsible for context destruction and allocation. 2019-05-07 08:46:04 -05:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Pass a wined3d_context_gl structure to context_bind_texture(). 2019-05-07 08:46:07 -05:00
cs.c wined3d: Store texture swizzle capability in struct wined3d_d3d_info. 2019-05-07 08:45:43 -05:00
device.c wined3d: Make the adapter responsible for initialising and de-initialising 3D. 2019-05-07 08:45:57 -05:00
directx.c wined3d: Make the adapter responsible for context destruction and allocation. 2019-05-07 08:46:04 -05:00
gl_compat.c
glsl_shader.c wined3d: Check if destination texture is FBO attachable in glsl_blitter_supported(). 2019-05-06 13:19:33 -05:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Store texture swizzle capability in struct wined3d_d3d_info. 2019-05-07 08:45:43 -05:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to context_bind_texture(). 2019-05-07 08:46:07 -05:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Pass a wined3d_context_gl structure to context_bind_texture(). 2019-05-07 08:46:07 -05:00
swapchain.c wined3d: Determine the ORM_BACKBUFFER depth/stencil format in wined3d_adapter_gl_create_context(). 2019-05-07 08:46:00 -05:00
texture.c wined3d: Pass a wined3d_context_gl structure to context_bind_texture(). 2019-05-07 08:46:07 -05:00
utils.c wined3d: Store texture swizzle capability in struct wined3d_d3d_info. 2019-05-07 08:45:43 -05:00
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_context_gl structure to context_bind_texture(). 2019-05-07 08:46:07 -05:00
wined3d.spec wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
wined3d_gl.h wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map. 2019-04-08 19:35:24 +02:00
wined3d_main.c
wined3d_private.h wined3d: Pass a wined3d_context_gl structure to context_bind_texture(). 2019-05-07 08:46:07 -05:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00