wined3d: Check if destination texture is FBO attachable in glsl_blitter_supported().

If the destination texture is not FBO attachable GLSL blitter does not work
for it unless backbuffer is used as offscreen rendering mode.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47121
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-05-06 13:25:30 +03:00 committed by Alexandre Julliard
parent 086f263a9e
commit ff47237ede
1 changed files with 8 additions and 0 deletions

View File

@ -13193,6 +13193,14 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
return FALSE;
}
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& !((dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
|| (dst_resource->bind_flags & WINED3D_BIND_RENDER_TARGET)))
{
TRACE("Destination texture is not FBO attachable.\n");
return FALSE;
}
TRACE("Returning supported.\n");
return TRUE;
}