From ff47237edeab06212012edc91dc9b753dd474982 Mon Sep 17 00:00:00 2001 From: Paul Gofman Date: Mon, 6 May 2019 13:25:30 +0300 Subject: [PATCH] wined3d: Check if destination texture is FBO attachable in glsl_blitter_supported(). If the destination texture is not FBO attachable GLSL blitter does not work for it unless backbuffer is used as offscreen rendering mode. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47121 Signed-off-by: Paul Gofman Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 47eb6f2b790..6493e7f16c7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13193,6 +13193,14 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi return FALSE; } + if (wined3d_settings.offscreen_rendering_mode == ORM_FBO + && !((dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FBO_ATTACHABLE) + || (dst_resource->bind_flags & WINED3D_BIND_RENDER_TARGET))) + { + TRACE("Destination texture is not FBO attachable.\n"); + return FALSE; + } + TRACE("Returning supported.\n"); return TRUE; }