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Makefile.in
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arb_program_shader.c
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wined3d: Only the ARBfp fragement pipeline reads emulated clip coords.
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2011-09-15 15:41:41 +02:00 |
ati_fragment_shader.c
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wined3d: Mark some fall-throughs in switch statements.
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2011-10-14 13:12:28 +02:00 |
buffer.c
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wined3d: Call glFlush after updating a buffer.
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2011-08-24 11:52:06 +02:00 |
clipper.c
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context.c
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wined3d: Also restore the pixel format in context_restore_gl_context().
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2011-10-17 17:45:02 +02:00 |
device.c
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wined3d: Make the device parameter to is_display_mode_supported() const.
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2011-10-18 15:10:33 +02:00 |
directx.c
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wined3d: Remove an obsolete comment.
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2011-10-13 19:57:19 +02:00 |
drawprim.c
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wined3d: Make the device parameter to drawStridedSlow() const.
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2011-08-24 11:58:15 +02:00 |
gl_compat.c
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dlls: Assorted spelling fixes.
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2011-08-03 14:15:50 +02:00 |
glsl_shader.c
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wined3d: Make sure that lit doesn't return NaN.
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2011-09-12 10:09:34 +02:00 |
nvidia_texture_shader.c
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wined3d: Store currently active texture in the wined3d context.
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2011-08-25 11:31:55 +02:00 |
palette.c
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query.c
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resource.c
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wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
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2011-08-29 12:08:20 +02:00 |
shader.c
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wined3d: When creating a new shader, check shader type and version.
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2011-09-26 17:57:48 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Disable range fog with per-pixel fog.
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2011-09-15 15:41:41 +02:00 |
stateblock.c
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wined3d: Fix spelling.
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2011-09-21 11:35:43 +02:00 |
surface.c
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wined3d: Mark default pool surfaces lost when they're unloaded.
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2011-10-18 15:10:13 +02:00 |
swapchain.c
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wined3d: Fixed sizeof (Coverity).
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2011-10-17 17:45:03 +02:00 |
texture.c
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wined3d: Remove d3d8/9 palette support.
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2011-10-11 13:37:49 +02:00 |
utils.c
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wined3d: Report more vertex texture formats.
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2011-09-09 13:33:58 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Fetch currently active texture unit from the wined3d_context.
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2011-08-25 11:31:55 +02:00 |
wined3d.spec
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wined3d: Remove d3d8/9 palette support.
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2011-10-11 13:37:49 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Enable multisampling by default.
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2011-08-26 11:28:50 +02:00 |
wined3d_private.h
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wined3d: Also restore the pixel format in context_restore_gl_context().
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2011-10-17 17:45:02 +02:00 |