..
.cvsignore
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
Makefile.in
Implemented stubbed out pixel shaders and their states in wined3d.
2005-08-25 19:24:21 +00:00
basetexture.c
Fix quite a few texturing problems and cases where text isn't being
2005-08-22 10:07:10 +00:00
cubetexture.c
Moved support for non power 2 texture to hardware.
2005-08-03 19:49:05 +00:00
device.c
Don't define some functions/variables if they won't be used after in
2005-09-29 10:47:59 +00:00
directx.c
Provide looser device matching for backbuffer and depth buffer
2005-10-04 15:50:57 +00:00
drawprim.c
Change the format of surface_SaveSnapshot to TGA from PPM and add
2005-09-27 10:49:59 +00:00
indexbuffer.c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
pixelshader.c
Implemented stubbed out pixel shaders and their states in wined3d.
2005-08-25 19:24:21 +00:00
query.c
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
resource.c
Implement resource tracking, require for reset and evict managed
2005-07-26 10:34:15 +00:00
stateblock.c
Implement state tracking for pixel shader constants.
2005-09-28 10:13:00 +00:00
surface.c
Added support for backbuffer with the formats A1R5G5B5 and X1R5G5B5.
2005-09-29 10:31:43 +00:00
swapchain.c
Fixed some more traces to use the right printf format and avoid
2005-09-12 14:12:46 +00:00
texture.c
Change SetDirty in texture to pass the value of dirty instead of
2005-08-27 09:23:06 +00:00
utils.c
Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions.
2005-09-07 09:25:26 +00:00
vertexbuffer.c
- add a new settings for vbo support
2005-07-24 17:11:33 +00:00
vertexdeclaration.c
Assorted spelling fixes.
2005-08-12 18:22:06 +00:00
vertexshader.c
Assorted spelling fixes.
2005-09-26 10:58:41 +00:00
volume.c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
volumetexture.c
Move the setting of states from device to basetexture, states that
2005-08-03 11:00:28 +00:00
wined3d.spec
WineDirect3DCreate has 3 args in the source.
2005-03-21 10:52:32 +00:00
wined3d_main.c
Optionally repack nonpower 2 textures to the expected span length when
2005-09-23 11:08:03 +00:00
wined3d_private.h
Implement state tracking for pixel shader constants.
2005-09-28 10:13:00 +00:00