Sweden-Number/dlls/d3d8
Henri Verbeet c0cefb3501 d3d8: Cleanup the vertexshader handling code a bit. 2009-03-24 12:56:50 +01:00
..
tests d3d8/tests: Use ULONG instead of unsigned long. 2009-03-23 12:41:08 +01:00
Makefile.in d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
cubetexture.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
device.c d3d8: Cleanup the vertexshader handling code a bit. 2009-03-24 12:56:50 +01:00
directx.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
indexbuffer.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
pixelshader.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
stateblock.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
surface.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
swapchain.c
texture.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
version.rc
vertexbuffer.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
vertexdeclaration.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
vertexshader.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
volume.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
volumetexture.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00