Sweden-Number/dlls/d3d8
Henri Verbeet 2adcec346c d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:38 +09:00
..
tests wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size(). 2016-08-26 23:23:44 +09:00
Makefile.in
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag. 2016-08-03 09:56:17 -05:00
device.c d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP(). 2016-09-01 21:21:38 +09:00
directx.c
shader.c
surface.c
swapchain.c
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c