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Makefile.in
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arb_program_shader.c
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wined3d: Implement bem shader instruction.
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2007-03-27 12:30:38 +02:00 |
baseshader.c
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wined3d: Mark vertex shader 3.0 as foggy shaders if they write out the fog coord.
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2007-04-13 12:58:12 +02:00 |
basetexture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
context.c
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wined3d: Implement vertex blending using GL_ARB_vertex_blend.
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2007-05-03 14:24:46 +02:00 |
cubetexture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
device.c
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d3d: Pass the cube face to Create*Texture's surface creation callback.
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2007-05-01 11:42:25 +02:00 |
directx.c
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wined3d: Implement vertex blending using GL_ARB_vertex_blend.
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2007-05-03 14:24:46 +02:00 |
drawprim.c
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wined3d: Implement vertex blending using GL_ARB_vertex_blend.
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2007-05-03 14:24:46 +02:00 |
glsl_shader.c
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wined3d: Fix some swizzles on scalars.
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2007-04-13 12:56:06 +02:00 |
indexbuffer.c
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wined3d: Do not upload to the vbo if there's nothing to do.
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2007-04-20 13:04:25 +02:00 |
palette.c
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
pixelshader.c
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wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
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2007-04-12 16:09:12 +02:00 |
query.c
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
resource.c
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state.c
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wined3d: Implement vertex blending using GL_ARB_vertex_blend.
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2007-05-03 14:24:46 +02:00 |
stateblock.c
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wined3d: Use GL_TEXTURE_2D for dummy textures.
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2007-03-30 11:25:23 +02:00 |
surface.c
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wined3d: Do not allocate surfaces unless needed.
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2007-04-26 14:51:56 +02:00 |
surface_gdi.c
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
swapchain.c
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wined3d: Don't try to clear the depth stencil if there is none.
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2007-04-17 11:13:03 +02:00 |
texture.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
utils.c
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d3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
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2007-05-03 14:24:16 +02:00 |
vertexbuffer.c
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wined3d: Activate a context before doing opengl calls.
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2007-03-19 12:22:57 +01:00 |
vertexdeclaration.c
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wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
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2007-04-12 16:09:12 +02:00 |
vertexshader.c
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wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
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2007-04-23 13:55:45 +02:00 |
volume.c
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wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
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2007-04-24 10:20:39 +02:00 |
volumetexture.c
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wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
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2007-04-24 10:20:39 +02:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Remove resourceStoreCriticalSection.
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2007-04-16 13:51:56 +02:00 |
wined3d_private.h
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wined3d: Implement vertex blending using GL_ARB_vertex_blend.
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2007-05-03 14:24:46 +02:00 |
wined3d_private_types.h
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wined3d: Implement support for projective textures in ps 2.0 and later.
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2007-03-29 21:15:29 +02:00 |