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Makefile.in
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arb_program_shader.c
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wined3d: Use ARB constant limits in ARB.
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2009-10-20 14:46:16 +02:00 |
ati_fragment_shader.c
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baseshader.c
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basetexture.c
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buffer.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
clipper.c
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context.c
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wined3d: Destroy FBO entries from the context that created them.
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2009-10-20 14:00:37 +02:00 |
cubetexture.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
device.c
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wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
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2009-10-19 11:45:45 +02:00 |
directx.c
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wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind).
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2009-10-21 16:05:57 +02:00 |
drawprim.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Free the shader buffer in shader_glsl_free() (Valgrind).
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2009-10-21 16:05:57 +02:00 |
nvidia_texture_shader.c
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palette.c
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pixelshader.c
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query.c
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resource.c
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shader_sm1.c
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wined3d: Move the SM1 opcode enum to shader_sm1.c.
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2009-10-06 12:02:52 +02:00 |
shader_sm4.c
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state.c
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wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang).
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2009-10-16 13:37:21 +02:00 |
stateblock.c
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wined3d: Simplify IWineD3DStateBlockImpl_Apply().
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2009-10-15 12:06:18 +02:00 |
surface.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
surface_base.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
surface_gdi.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
swapchain.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Use the DXGI naming convention for all formats.
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2009-09-25 15:15:44 +02:00 |
utils.c
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wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind).
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2009-10-21 16:05:57 +02:00 |
vertexdeclaration.c
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wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release().
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2009-09-28 12:38:25 +02:00 |
vertexshader.c
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view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Make shader specific constants accessible via GL_LIMITS.
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2009-10-20 14:46:08 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Rename WineD3DAdapter to wined3d_adapter.
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2009-10-21 16:05:57 +02:00 |