Sweden-Number/dlls/wined3d
Henri Verbeet fa548414f9 wined3d: Free the shader buffer in shader_glsl_free() (Valgrind). 2009-10-21 16:05:57 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use ARB constant limits in ARB. 2009-10-20 14:46:16 +02:00
ati_fragment_shader.c
baseshader.c
basetexture.c
buffer.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
clipper.c
context.c wined3d: Destroy FBO entries from the context that created them. 2009-10-20 14:00:37 +02:00
cubetexture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
device.c wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture(). 2009-10-19 11:45:45 +02:00
directx.c wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind). 2009-10-21 16:05:57 +02:00
drawprim.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
gl_compat.c
glsl_shader.c wined3d: Free the shader buffer in shader_glsl_free() (Valgrind). 2009-10-21 16:05:57 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c wined3d: Move the SM1 opcode enum to shader_sm1.c. 2009-10-06 12:02:52 +02:00
shader_sm4.c
state.c wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang). 2009-10-16 13:37:21 +02:00
stateblock.c wined3d: Simplify IWineD3DStateBlockImpl_Apply(). 2009-10-15 12:06:18 +02:00
surface.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_base.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_gdi.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
utils.c wined3d: Free the adapter's format info in IWineD3DImpl_Release() (Valgrind). 2009-10-21 16:05:57 +02:00
vertexdeclaration.c wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). 2009-09-28 12:38:25 +02:00
vertexshader.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Make shader specific constants accessible via GL_LIMITS. 2009-10-20 14:46:08 +02:00
wined3d_main.c
wined3d_private.h wined3d: Rename WineD3DAdapter to wined3d_adapter. 2009-10-21 16:05:57 +02:00