Sweden-Number/dlls/d3d10core
Henri Verbeet 88f230b56e d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
..
tests d3d10core/tests: Fix a typo in shader source in test_clear_state(). 2015-03-20 21:32:06 +09:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
async.c d3d10core: Implement d3d10_query_GetPrivateData(). 2015-02-24 12:36:09 +09:00
buffer.c d3d10core: Implement d3d10_buffer_GetPrivateData(). 2015-02-25 20:35:26 +09:00
d3d10core.spec dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer. 2009-12-08 12:33:43 +01:00
d3d10core_main.c d3d10core: Remove unnecessary DllMain implementation. 2014-05-16 11:33:45 +02:00
d3d10core_private.h d3d10core: Implement d3d10_shader_resource_view_SetPrivateData(). 2015-03-13 21:57:26 +09:00
device.c d3d10core: Implement d3d10_device_GetPrivateData(). 2015-02-24 12:35:54 +09:00
inputlayout.c d3d10core: Also pass unused input layout elements to wined3d. 2015-03-23 22:59:12 +09:00
shader.c d3d10core: Implement d3d10_pixel_shader_GetPrivateData(). 2015-02-27 20:30:28 +09:00
state.c d3d10core: Implement d3d10_sampler_state_GetPrivateData(). 2015-03-11 22:10:16 +09:00
texture.c d3d10core: Implement d3d10_texture3d_GetPrivateData(). 2015-03-11 22:10:22 +09:00
utils.c d3d10core: Implement d3d10_texture2d_GetPrivateData(). 2015-02-24 12:36:02 +09:00
version.rc
view.c d3d10core: Implement d3d10_shader_resource_view_GetPrivateData(). 2015-03-13 21:57:27 +09:00