Sweden-Number/dlls/d2d1
Henri Verbeet da44bcc9d0 d2d1: Do not clear the device context state in d2d_device_context_draw().
Clearing the state should no longer be needed now that we use
SwapDeviceContextState() and have our own dedicated state object.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-05 17:52:47 +02:00
..
tests d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
Makefile.in
bitmap.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
bitmap_render_target.c
brush.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
d2d1.spec d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
d2d1_private.h d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
dc_render_target.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
device.c d2d1: Do not clear the device context state in d2d_device_context_draw(). 2021-07-05 17:52:47 +02:00
effect.c
factory.c d2d1: Remove unnecessary return statements. 2021-04-13 17:33:17 +02:00
geometry.c d2d1: Implement d2d_geometry_group_GetBounds(). 2021-03-15 20:35:26 +01:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c