Sweden-Number/dlls/wined3d
Henri Verbeet f97565191c wined3d: Drop buffer objects from the stream info as well when PreLoad drops them. 2010-02-16 10:47:56 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
ati_fragment_shader.c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function. 2010-02-04 13:39:26 +01:00
basetexture.c
buffer.c wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without GL_MAP_WRITE_BIT. 2010-02-09 11:33:44 +01:00
clipper.c
context.c wined3d: Do not preload surfaces when attaching them to an FBO. 2010-02-04 13:39:26 +01:00
cubetexture.c
device.c wined3d: Drop buffer objects from the stream info as well when PreLoad drops them. 2010-02-16 10:47:56 +01:00
directx.c wined3d: Remove some unused extensions. 2010-02-16 10:47:40 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
nvidia_texture_shader.c wined3d: Add the general combiner limit to wined3d_gl_info. 2010-02-05 10:06:03 +01:00
palette.c
query.c
resource.c
shader.c wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Set the texture stage limit based on the fragment pipe caps. 2010-02-05 10:06:08 +01:00
stateblock.c
surface.c wined3d: Do not preload surfaces when attaching them to an FBO. 2010-02-04 13:39:26 +01:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Use the HDC from the acquired context to call SwapBuffer(). 2010-02-05 10:06:21 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Move the gl info structure to wined3d_private.h. 2010-02-16 10:47:50 +01:00
wined3d_main.c
wined3d_private.h wined3d: Move the gl info structure to wined3d_private.h. 2010-02-16 10:47:50 +01:00