Sweden-Number/dlls/d2d1
Henri Verbeet e5c793e637 d2d1: Don't pass NULL resource data to ID3D10Device_CreateTexture2D(). 2015-07-30 11:39:55 +02:00
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tests d2d1: Properly handle D2D1_ALPHA_MODE_PREMULTIPLIED on render targets. 2015-07-30 11:39:51 +02:00
Makefile.in d2d1: Implement d2d_d3d_render_target_DrawText(). 2015-07-10 22:23:11 +09:00
bitmap.c d2d1: Don't pass NULL resource data to ID3D10Device_CreateTexture2D(). 2015-07-30 11:39:55 +02:00
brush.c d2d1: Bitmap values are always premultiplied in practice. 2015-07-30 11:39:46 +02:00
d2d1.spec d2d1: Implement D2D1MakeRotateMatrix(). 2014-07-18 19:13:38 +02:00
d2d1_private.h d2d1: Implement d2d_bitmap_GetPixelFormat(). 2015-07-29 21:44:01 +02:00
factory.c d2d1: Implement d2d_factory_CreateRectangleGeometry(). 2015-07-14 23:27:21 +09:00
geometry.c d2d1: Implement initial support for drawing bezier curves. 2015-07-20 11:50:20 +02:00
mesh.c d2d1: Implement d2d_d3d_render_target_CreateMesh(). 2014-09-16 12:24:22 +02:00
render_target.c d2d1: Properly handle D2D1_ALPHA_MODE_PREMULTIPLIED on render targets. 2015-07-30 11:39:51 +02:00
state_block.c d2d1: Implement d2d_d3d_render_target_SaveDrawingState(). 2015-03-30 19:10:27 +09:00
stroke.c d2d1: Implement d2d_factory_CreateStrokeStyle(). 2014-07-18 19:13:38 +02:00
version.rc
wic_render_target.c d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget(). 2014-09-15 12:13:50 +02:00