Sweden-Number/dlls/d3d11
Andrew Guertin 1dd9b53a6a d3d11: Stop warning about depth stencil view flags.
Support for these flags was added in 600f39d4.

Signed-off-by: Andrew Guertin <aguertin+wine@aguertin.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-07 20:55:48 +02:00
..
tests d3d11/tests: Use compare_uint() in a few more places. 2020-04-06 21:21:42 +02:00
Makefile.in d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
async.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
d3d11.spec gdi32: Add D3DKMTSetVidPnSourceOwner and D3DKMTCheckVidPnExclusiveOwnership stubs. 2019-10-22 23:04:27 +02:00
d3d11_main.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d11_private.h d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
device.c d3d11: Introduce a function to convert a D3D feature level to a D3D10.1 feature level. 2020-04-07 20:55:48 +02:00
inputlayout.c d3d11: Introduce a function to convert a D3D11 input class to wined3d. 2020-04-06 21:21:42 +02:00
shader.c d3d11: Use stricmp() instead of _strnicmp(..., -1). 2020-03-26 18:34:50 +01:00
state.c d3d11: Introduce a function to convert D3D11 cull modes to wined3d. 2020-04-06 21:21:42 +02:00
texture.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
utils.c d3d11: Introduce a function to convert D3D10 map types to wined3d map flags. 2020-04-06 21:21:42 +02:00
version.rc
view.c d3d11: Stop warning about depth stencil view flags. 2020-04-07 20:55:48 +02:00