Sweden-Number/dlls/d2d1
Henri Verbeet a84658f928 d2d1: Properly handle collinear edges in d2d_cdt_insert_segment().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 20:57:16 +09:00
..
tests d2d1: Properly check if a face is real in d2d_path_geometry_add_face(). 2015-10-09 12:58:23 +09:00
Makefile.in d2d1: Implement d2d_point_ccw() in a more robust way. 2015-10-07 13:01:07 +09:00
bitmap.c d2d1: Implement d2d_bitmap_CopyFromMemory(). 2015-08-18 18:28:49 +09:00
brush.c d2d1: d2d_bitmap_brush_init() can't fail. 2015-08-13 15:04:08 +09:00
d2d1.spec d2d1: Implement D2D1MakeRotateMatrix(). 2014-07-18 19:13:38 +02:00
d2d1_private.h d2d1: Implement d2d_factory_CreateTransformedGeometry(). 2015-08-20 20:26:41 +09:00
factory.c d2d1: Avoid leaking "object" on an error path in d2d_factory_CreateWicBitmapRenderTarget() (Coverity). 2015-08-25 21:13:38 +09:00
geometry.c d2d1: Properly handle collinear edges in d2d_cdt_insert_segment(). 2015-10-23 20:57:16 +09:00
mesh.c d2d1: Implement d2d_mesh_GetFactory(). 2015-07-31 12:08:57 +02:00
render_target.c d2d1: Implement d2d_factory_CreateTransformedGeometry(). 2015-08-20 20:26:41 +09:00
state_block.c d2d1: Implement d2d_state_block_GetFactory(). 2015-07-31 12:08:55 +02:00
stroke.c d2d1: Implement d2d_stroke_style_GetFactory(). 2015-07-30 11:39:57 +02:00
version.rc
wic_render_target.c d2d1: Get rid of a FIXME in d2d_wic_render_target_init(). 2015-08-13 15:04:10 +09:00