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Makefile.in
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wined3d: Start of some surface cleanup.
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2007-09-18 09:34:08 +02:00 |
arb_program_shader.c
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wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01 13:00:19 +02:00 |
baseshader.c
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wined3d: Care for the inverted y coords in dsy.
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2007-10-22 15:59:04 +02:00 |
basetexture.c
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
clipper.c
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…
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context.c
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wined3d: Begin centralizing surface location management.
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2007-10-26 15:17:19 +02:00 |
cubetexture.c
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wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().
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2007-11-02 12:36:48 +01:00 |
device.c
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wined3d: Make resource memory 32 byte aligned.
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2007-11-01 12:38:45 +01:00 |
directx.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
drawprim.c
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wined3d: Move texture -> drawable blits to LoadLocation.
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2007-11-01 12:37:43 +01:00 |
glsl_shader.c
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wined3d: Care for the inverted y coords in dsy.
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2007-10-22 15:59:04 +02:00 |
indexbuffer.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
palette.c
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…
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pixelshader.c
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wined3d: Care for the inverted y coords in dsy.
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2007-10-22 15:59:04 +02:00 |
query.c
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wined3d: Fake occlusion queries if the wrong context is active.
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2007-08-23 13:34:52 +02:00 |
resource.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
state.c
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wined3d: A point size fix.
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2007-10-26 15:17:01 +02:00 |
stateblock.c
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wined3d: Hold an internal reference on pixel and vertex shaders.
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2007-08-28 11:55:53 +02:00 |
surface.c
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wined3d: Make resource memory 32 byte aligned.
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2007-11-01 12:38:45 +01:00 |
surface_base.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
surface_gdi.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
swapchain.c
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wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01 12:38:37 +01:00 |
texture.c
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wined3d: Clean up AddDirtyRect.
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2007-09-18 09:34:08 +02:00 |
utils.c
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wined3d: Put V8U8 back into the UNKNOWN format group.
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2007-09-25 11:20:33 +02:00 |
vertexbuffer.c
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wined3d: Catch transformed position data that appears at offset 0.
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2007-08-17 12:01:38 +02:00 |
vertexdeclaration.c
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wined3d/vertexdeclaration: Return when out of memory (Coverity).
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2007-08-21 21:38:52 +02:00 |
vertexshader.c
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wined3d: Enable the mNxN implementation for pixel shaders.
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2007-10-01 13:00:19 +02:00 |
volume.c
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…
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volumetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Make resource memory 32 byte aligned.
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2007-11-01 12:38:45 +01:00 |
wined3d_private_types.h
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |