.. |
Makefile.in
|
wined3d: Merge baseshader.c into shader.c.
|
2010-01-18 14:37:51 +01:00 |
arb_program_shader.c
|
wined3d: Get rid of some unnecessary casts to specific shader types.
|
2010-01-26 12:08:13 +01:00 |
ati_fragment_shader.c
|
…
|
|
basetexture.c
|
…
|
|
buffer.c
|
wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range.
|
2010-02-02 14:09:14 +01:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Add an ARB_sync implementation of event queries.
|
2010-01-26 12:08:23 +01:00 |
cubetexture.c
|
…
|
|
device.c
|
wined3d: Use correct texture stage limits in a couple of places.
|
2010-01-28 11:08:14 +01:00 |
directx.c
|
wined3d: Add GL_ARB_map_buffer_range.
|
2010-02-02 14:09:04 +01:00 |
drawprim.c
|
wined3d: Ensure draw ordering across contexts.
|
2010-01-28 11:07:59 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Use the absolute source value in shader_glsl_rsq().
|
2010-02-01 14:16:26 +01:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
wined3d: Add an ARB_sync implementation of event queries.
|
2010-01-26 12:08:23 +01:00 |
resource.c
|
…
|
|
shader.c
|
wined3d: Store a pointer to the GL info in the shader context.
|
2010-01-25 12:58:52 +01:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Recognize the SM4 cut opcode.
|
2010-01-07 09:26:54 +01:00 |
state.c
|
wined3d: Prune invalid states from the state table.
|
2010-01-29 13:30:06 +01:00 |
stateblock.c
|
…
|
|
surface.c
|
wined3d: Get rid of an unnecessary GetContainer() call in surface_blt_to_drawable().
|
2010-01-29 13:30:06 +01:00 |
surface_base.c
|
…
|
|
surface_gdi.c
|
…
|
|
swapchain.c
|
wined3d: Make sure all contexts are finished drawing before calling SwapBuffers().
|
2010-01-28 11:08:07 +01:00 |
swapchain_base.c
|
…
|
|
swapchain_gdi.c
|
…
|
|
texture.c
|
…
|
|
utils.c
|
wined3d: Add a debug function for state names.
|
2010-01-29 13:30:05 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
…
|
|
volumetexture.c
|
…
|
|
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Add GL_ARB_map_buffer_range.
|
2010-02-02 14:09:04 +01:00 |
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Add a debug function for state names.
|
2010-01-29 13:30:05 +01:00 |