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Makefile.in
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arb_program_shader.c
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wined3d: Move tex_unit_map and friends into the context.
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2013-09-16 13:05:58 +02:00 |
ati_fragment_shader.c
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wined3d: Move tex_unit_map and friends into the context.
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2013-09-16 13:05:58 +02:00 |
buffer.c
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wined3d: Pass a resource to wined3d_resource_free_sysmem().
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2013-09-16 12:51:13 +02:00 |
context.c
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wined3d: Move device_preload_textures into context.c.
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2013-09-16 13:06:01 +02:00 |
device.c
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wined3d: Explicitly pass gl_info to state_init_default().
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2013-09-26 10:45:52 +02:00 |
directx.c
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wined3d: Add support for converted volumes.
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2013-09-23 20:32:31 +02:00 |
drawprim.c
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wined3d: Store the instance count in the context structure.
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2013-09-16 13:06:03 +02:00 |
gl_compat.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
glsl_shader.c
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wined3d: Move tex_unit_map and friends into the context.
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2013-09-16 13:05:58 +02:00 |
nvidia_texture_shader.c
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wined3d: Move tex_unit_map and friends into the context.
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2013-09-16 13:05:58 +02:00 |
palette.c
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query.c
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resource.c
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wined3d: Pass a correct access flag to glMapBufferARB.
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2013-09-19 19:49:49 +02:00 |
sampler.c
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shader.c
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wined3d: Pass position_transformed and gl_info to find_ps_compile_args.
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2013-09-11 17:09:59 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Store the instance count in the context structure.
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2013-09-16 13:06:03 +02:00 |
stateblock.c
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wined3d: Explicitly pass gl_info to state_init_default().
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2013-09-26 10:45:52 +02:00 |
surface.c
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wined3d: Get rid of the broken render target check for surface_blt_special().
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2013-09-24 12:57:24 +02:00 |
swapchain.c
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wined3d: Get rid of surface_modify_location().
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2013-09-10 11:09:53 +02:00 |
texture.c
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wined3d: Pass the context to the internal texture_preload function.
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2013-09-16 13:05:52 +02:00 |
utils.c
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wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets.
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2013-09-25 11:49:01 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
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2013-05-27 19:28:57 +02:00 |
view.c
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volume.c
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wined3d: Use GL_APPLE_client_storage for volumes if available.
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2013-09-23 20:32:36 +02:00 |
wined3d.spec
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wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
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2013-06-14 11:46:20 +02:00 |
wined3d_gl.h
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wined3d: Get rid of GL_EXT_paletted_texture support.
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2013-08-28 11:17:09 +02:00 |
wined3d_main.c
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wined3d: Avoid LPVOID.
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2013-09-19 19:49:01 +02:00 |
wined3d_private.h
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wined3d: Explicitly pass gl_info to state_init_default().
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2013-09-26 10:45:52 +02:00 |