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Makefile.in
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wined3d: Give the nvts/nvrc code its own pipeline implementation.
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2008-07-14 11:44:26 +02:00 |
arb_program_shader.c
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wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
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2008-07-11 14:32:37 +02:00 |
ati_fragment_shader.c
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wined3d: Move fixed function texture dimension updates to the fragment pipeline.
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2008-07-14 11:43:41 +02:00 |
baseshader.c
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wined3d: Set ffp caps in the ffp backend, not the shader backend.
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2008-07-11 14:32:53 +02:00 |
basetexture.c
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wined3d: Remove test for value of unsigned variable being less than zero.
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2008-05-12 11:42:17 +02:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
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2008-07-11 14:32:37 +02:00 |
cubetexture.c
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wined3d: Improve detection of device palette change.
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2008-04-03 11:31:57 +02:00 |
device.c
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wined3d: Remove the atifs shader backend.
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2008-07-14 11:43:09 +02:00 |
directx.c
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wined3d: Give the nvts/nvrc code its own pipeline implementation.
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2008-07-14 11:44:26 +02:00 |
drawprim.c
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wined3d: Don't call shader_select() in depth_blt().
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2008-07-10 20:33:29 +02:00 |
glsl_shader.c
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wined3d: Set ffp caps in the ffp backend, not the shader backend.
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2008-07-11 14:32:53 +02:00 |
indexbuffer.c
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
nvidia_texture_shader.c
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wined3d: Separate texture_activate_dimensions.
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2008-07-14 11:46:25 +02:00 |
palette.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
pixelshader.c
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wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
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2008-06-19 11:47:52 +02:00 |
query.c
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wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
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2008-04-07 21:18:18 +02:00 |
resource.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
state.c
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wined3d: Remove some dead code.
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2008-07-14 11:46:33 +02:00 |
stateblock.c
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wined3d: Store the current GLSL program in the backend's private data.
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2008-07-08 10:47:30 +02:00 |
surface.c
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
surface_base.c
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wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf().
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2008-07-10 12:18:43 +02:00 |
surface_gdi.c
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wined3d: Only copy front buffer to screen in gdi RealizePalette.
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2008-05-14 21:51:14 +02:00 |
swapchain.c
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wined3d: Restore the gamma when destroying the swapchain.
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2008-07-02 12:27:05 +02:00 |
texture.c
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wined3d: Improve detection of device palette change.
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2008-04-03 11:31:57 +02:00 |
utils.c
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wined3d: Separate texture_activate_dimensions.
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2008-07-14 11:46:25 +02:00 |
vertexbuffer.c
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
vertexdeclaration.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
vertexshader.c
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
volume.c
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wined3d: Implement IWineD3DVolume::UnLoad.
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2008-01-14 15:11:07 +01:00 |
volumetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
wined3d_main.c
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wined3d: Remove the DLL load init function.
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2008-07-08 21:08:54 +02:00 |
wined3d_private.h
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wined3d: Give nv* fixed function stuff its own state template.
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2008-07-14 11:46:11 +02:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |