..
Makefile.in
wined3d: Introduce a Vulkan based adapter implementation.
2019-04-01 21:54:32 +02:00
adapter_gl.c
wined3d: Make the adapter responsible for acquiring and releasing contexts.
2019-06-05 16:44:45 +02:00
adapter_vk.c
wined3d: Create a blitter for the Vulkan adapter.
2019-06-06 15:30:37 +02:00
arb_program_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
ati_fragment_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
buffer.c
wined3d: Pass a wined3d_context_gl structure to context_copy_bo_address().
2019-06-10 12:16:54 +02:00
context.c
wined3d: Pass a wined3d_context_gl structure to context_copy_bo_address().
2019-06-10 12:16:54 +02:00
cs.c
wined3d: Upload texture data through the texture ops in wined3d_cs_exec_blt_sub_resource().
2019-06-10 12:16:56 +02:00
device.c
wined3d: Pass a wined3d_context_gl structure to context_bind_dummy_textures().
2019-06-10 12:16:51 +02:00
directx.c
wined3d: Make the adapter responsible for acquiring and releasing contexts.
2019-06-05 16:44:45 +02:00
gl_compat.c
wined3d: Move the extension emulation fields from struct wined3d_context to struct wined3d_context_gl.
2019-05-08 08:30:23 -05:00
glsl_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
nvidia_texture_shader.c
wined3d: Pass a wined3d_context_gl structure to context_active_texture().
2019-06-05 16:44:38 +02:00
palette.c
wined3d: Execute all CS commands before setting palette entries.
2019-01-14 17:25:49 +01:00
query.c
wined3d: Pass a wined3d_context_gl structure to context_reacquire().
2019-06-06 15:30:36 +02:00
resource.c
wined3d: Introduce general helper function to get sample count for resource.
2019-03-04 19:34:46 +01:00
sampler.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader.c
wined3d: Assign 9_x feature levels more accurately.
2019-05-21 18:08:36 +02:00
shader_sm1.c
…
shader_sm4.c
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
state.c
wined3d: Move the material tracking fields from struct wined3d_context to struct wined3d_context_gl.
2019-06-06 15:30:28 +02:00
stateblock.c
wined3d: Store and use stream offset in state block.
2019-04-05 22:16:31 +02:00
surface.c
wined3d: Move the "valid" field from struct wined3d_context to struct wined3d_context_gl.
2019-06-06 15:30:33 +02:00
swapchain.c
wined3d: Move the "tid" field from struct wined3d_context to struct wined3d_context_gl.
2019-06-10 12:16:46 +02:00
texture.c
wined3d: Upload texture data through the texture ops in wined3d_cs_exec_blt_sub_resource().
2019-06-10 12:16:56 +02:00
utils.c
wined3d: Factor out wined3d_get_material_colour_source() function.
2019-05-21 18:08:36 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
2019-02-22 12:26:16 +01:00
view.c
wined3d: Pass a wined3d_context_gl structure to context_copy_bo_address().
2019-06-10 12:16:54 +02:00
wined3d.spec
wined3d: Explicitly create the implicit swapchain.
2019-04-12 15:33:44 +02:00
wined3d_gl.h
wined3d: Store the glEnableWINE and glDisableWINE pointers in the wined3d_gl_info structure.
2019-05-08 08:30:16 -05:00
wined3d_main.c
wined3d: Don't use strcasecmp.
2019-04-04 17:21:49 +02:00
wined3d_private.h
wined3d: Upload texture data through the texture ops in wined3d_cs_exec_blt_sub_resource().
2019-06-10 12:16:56 +02:00
wined3d_vk.h
wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
2019-04-19 16:24:13 +02:00