Sweden-Number/dlls/wined3d
Stefan Dösinger dfc9141458 wined3d: Use condition code for sRGB write correction if available.
This gives a small performance improvement. Don't enable NVfp for it though,
because the NVfp penalty is bigger than the gain from this patch. But if NVfp
is enabled anyway, make use of it.
2009-06-02 12:09:38 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use condition code for sRGB write correction if available. 2009-06-02 12:09:38 +02:00
ati_fragment_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
baseshader.c wined3d: Don't enable the NV frag extensions if we don't need them. 2009-06-01 16:16:00 +02:00
basetexture.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
buffer.c
clipper.c
context.c wined3d: Work around an ARBFP vs GLSL bug in Mac OS. 2009-05-27 11:57:54 +02:00
cubetexture.c
device.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
directx.c wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE. 2009-05-28 15:02:08 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Partially revert 7433eb76b5. 2009-06-02 11:57:22 +02:00
nvidia_texture_shader.c wined3d: Document functions that depend on the caller to do GL locking. 2009-05-15 10:25:41 +02:00
palette.c
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Support clipplanes with GLSL. 2009-05-18 13:59:16 +02:00
stateblock.c
surface.c wined3d: Remove some unnecessary forward declarations. 2009-05-25 11:23:32 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Create a texture_cleanup() function. 2009-06-02 11:57:22 +02:00
utils.c wined3d: Fix debug_d3dusagequery() to handle combinations of flags. 2009-05-25 11:23:53 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Add NV asm extension support to the ARB backend. 2009-05-21 16:17:51 +02:00
wined3d_main.c
wined3d_private.h wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00