Sweden-Number/dlls/wined3d
Henri Verbeet ef3df93f46 wined3d: Allocate shader backend and fragment pipe context data in device_context_add().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-03 16:31:17 +02:00
..
Makefile.in
adapter_gl.c wined3d: Implement GPU description registry override for Vulkan adapter. 2019-04-30 20:08:24 +02:00
adapter_vk.c wined3d: Introduce a debug helper for Vulkan return values. 2019-05-02 17:10:37 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Allocate shader backend and fragment pipe context data in device_context_add(). 2019-05-03 16:31:17 +02:00
cs.c
device.c wined3d: Allocate shader backend and fragment pipe context data in device_context_add(). 2019-05-03 16:31:17 +02:00
directx.c wined3d: Make wined3d_gpu_description from Vulkan physical device properties. 2019-04-30 20:08:29 +02:00
gl_compat.c
glsl_shader.c wined3d: Use shader_glsl_append_imm_vec4() in shader_glsl_get_register_name(). 2019-05-02 17:10:37 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Get rid of the redundant "device" parameter to context_destroy(). 2019-05-02 17:10:37 +02:00
texture.c
utils.c wined3d: Introduce a debug helper for Vulkan return values. 2019-05-02 17:10:37 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce wined3d_context_gl_destroy(). 2019-05-03 16:31:14 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00