Sweden-Number/dlls/wined3d
Henri Verbeet 3e035ddf05 wined3d: Don't leak memory on failure in allocate_shader_constants(). 2008-12-12 11:40:44 +01:00
..
Makefile.in wined3d: Use a swapchain for GDI surfaces. 2008-08-19 12:21:32 +02:00
arb_program_shader.c wined3d: Make some constant arrays also static. 2008-12-10 10:50:37 +01:00
ati_fragment_shader.c WineD3D: Abstract some ATIfs op debug TRACEs. 2008-12-11 14:07:21 +01:00
baseshader.c wined3d: Don't reparse the entire shader just to update the sampler types. 2008-12-12 11:40:20 +01:00
basetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
cubetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
device.c wined3d: Use a simpler way to calculate the number of texture levels. 2008-12-12 11:40:39 +01:00
directx.c wined3d: Make shader texture format fixups more generic. 2008-12-04 11:59:58 +01:00
drawprim.c wined3d: Make some constant arrays also static. 2008-12-10 10:50:37 +01:00
glsl_shader.c wined3d: Don't load INT and BOOL constants needlessly. 2008-12-11 14:06:04 +01:00
indexbuffer.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
nvidia_texture_shader.c wined3d: Get rid of the textureDimensions field in the state block. 2008-12-12 11:40:32 +01:00
palette.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
pixelshader.c wined3d: We only care is a sampler is sampled at all in device_map_vsamplers(), not the specific type. 2008-12-12 11:40:26 +01:00
query.c wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
resource.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
state.c wined3d: Get rid of the textureDimensions field in the state block. 2008-12-12 11:40:32 +01:00
stateblock.c wined3d: Don't leak memory on failure in allocate_shader_constants(). 2008-12-12 11:40:44 +01:00
surface.c wined3d: Get rid of vcheckGLcall. 2008-12-04 12:00:29 +01:00
surface_base.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
surface_gdi.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
swapchain.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
utils.c wined3d: Use a simpler way to calculate the number of texture levels. 2008-12-12 11:40:39 +01:00
vertexbuffer.c wined3d: Fix some spelling errors. 2008-12-09 11:27:51 +01:00
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Don't reparse the entire shader just to update the sampler types. 2008-12-12 11:40:20 +01:00
volume.c wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
volumetexture.c wined3d: Rename resource functions to reflect that they're not COM functions. 2008-12-03 09:47:26 +01:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs. 2008-12-04 11:59:06 +01:00
wined3d_main.c wined3d: Add registry key for overriding the pci vendor id. 2008-11-24 14:52:32 +01:00
wined3d_private.h wined3d: Use a simpler way to calculate the number of texture levels. 2008-12-12 11:40:39 +01:00
wined3d_private_types.h