.. |
Makefile.in
|
wined3d: Use a swapchain for GDI surfaces.
|
2008-08-19 12:21:32 +02:00 |
arb_program_shader.c
|
wined3d: Make some constant arrays also static.
|
2008-12-10 10:50:37 +01:00 |
ati_fragment_shader.c
|
WineD3D: Abstract some ATIfs op debug TRACEs.
|
2008-12-11 14:07:21 +01:00 |
baseshader.c
|
wined3d: Don't reparse the entire shader just to update the sampler types.
|
2008-12-12 11:40:20 +01:00 |
basetexture.c
|
wined3d: Rename resource functions to reflect that they're not COM functions.
|
2008-12-03 09:47:26 +01:00 |
clipper.c
|
wined3d: Const correctness fixes.
|
2008-11-25 13:37:39 +01:00 |
context.c
|
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
|
2008-12-04 11:59:06 +01:00 |
cubetexture.c
|
wined3d: Rename resource functions to reflect that they're not COM functions.
|
2008-12-03 09:47:26 +01:00 |
device.c
|
wined3d: Use a simpler way to calculate the number of texture levels.
|
2008-12-12 11:40:39 +01:00 |
directx.c
|
wined3d: Make shader texture format fixups more generic.
|
2008-12-04 11:59:58 +01:00 |
drawprim.c
|
wined3d: Make some constant arrays also static.
|
2008-12-10 10:50:37 +01:00 |
glsl_shader.c
|
wined3d: Don't load INT and BOOL constants needlessly.
|
2008-12-11 14:06:04 +01:00 |
indexbuffer.c
|
wined3d: Rename resource functions to reflect that they're not COM functions.
|
2008-12-03 09:47:26 +01:00 |
nvidia_texture_shader.c
|
wined3d: Get rid of the textureDimensions field in the state block.
|
2008-12-12 11:40:32 +01:00 |
palette.c
|
wined3d: Const correctness fixes.
|
2008-11-25 13:37:39 +01:00 |
pixelshader.c
|
wined3d: We only care is a sampler is sampled at all in device_map_vsamplers(), not the specific type.
|
2008-12-12 11:40:26 +01:00 |
query.c
|
wined3d: Convert source files to utf-8.
|
2008-10-18 19:21:20 +02:00 |
resource.c
|
wined3d: Rename resource functions to reflect that they're not COM functions.
|
2008-12-03 09:47:26 +01:00 |
state.c
|
wined3d: Get rid of the textureDimensions field in the state block.
|
2008-12-12 11:40:32 +01:00 |
stateblock.c
|
wined3d: Don't leak memory on failure in allocate_shader_constants().
|
2008-12-12 11:40:44 +01:00 |
surface.c
|
wined3d: Get rid of vcheckGLcall.
|
2008-12-04 12:00:29 +01:00 |
surface_base.c
|
wined3d: Rename resource functions to reflect that they're not COM functions.
|
2008-12-03 09:47:26 +01:00 |
surface_gdi.c
|
wined3d: Rename resource functions to reflect that they're not COM functions.
|
2008-12-03 09:47:26 +01:00 |
swapchain.c
|
wined3d: Sign-compare warnings fix.
|
2008-12-02 14:12:39 +01:00 |
swapchain_base.c
|
wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
|
2008-12-02 14:04:00 +01:00 |
swapchain_gdi.c
|
wined3d: Sign-compare warnings fix.
|
2008-12-02 14:12:39 +01:00 |
texture.c
|
wined3d: Rename resource functions to reflect that they're not COM functions.
|
2008-12-03 09:47:26 +01:00 |
utils.c
|
wined3d: Use a simpler way to calculate the number of texture levels.
|
2008-12-12 11:40:39 +01:00 |
vertexbuffer.c
|
wined3d: Fix some spelling errors.
|
2008-12-09 11:27:51 +01:00 |
vertexdeclaration.c
|
wined3d: Don't try to draw with unsupported attribute data types.
|
2008-09-22 12:20:34 +02:00 |
vertexshader.c
|
wined3d: Don't reparse the entire shader just to update the sampler types.
|
2008-12-12 11:40:20 +01:00 |
volume.c
|
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
|
2008-12-04 11:59:06 +01:00 |
volumetexture.c
|
wined3d: Rename resource functions to reflect that they're not COM functions.
|
2008-12-03 09:47:26 +01:00 |
wined3d.spec
|
wined3d: Fix the WineDirect3DCreate() export.
|
2008-10-27 12:37:27 +01:00 |
wined3d_gl.h
|
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
|
2008-12-04 11:59:06 +01:00 |
wined3d_main.c
|
wined3d: Add registry key for overriding the pci vendor id.
|
2008-11-24 14:52:32 +01:00 |
wined3d_private.h
|
wined3d: Use a simpler way to calculate the number of texture levels.
|
2008-12-12 11:40:39 +01:00 |
wined3d_private_types.h
|
…
|
|