Sweden-Number/dlls/wined3d
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
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Makefile.in
arb_program_shader.c wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
ati_fragment_shader.c
baseshader.c
basetexture.c wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures. 2009-08-31 12:18:56 +02:00
buffer.c wined3d: Properly check if an attribute is used in find_conversion_shift(). 2009-08-25 11:09:45 +02:00
clipper.c
context.c
cubetexture.c wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
device.c wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
directx.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
drawprim.c wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
gl_compat.c
glsl_shader.c wined3d: Only warn about using Lod sample functions in fragment shaders is ARB_shader_texture_lod isn't supported. 2009-09-01 14:05:51 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
state.c wined3d: Add support for ARB_depth_clamp. 2009-09-01 14:05:45 +02:00
stateblock.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
surface.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
surface_base.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
surface_gdi.c wined3d: Test and fix ddraw and d3d9 GetDC differences. 2009-09-08 13:04:52 +02:00
swapchain.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain_base.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain_gdi.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
texture.c wined3d: Move vtable initialization to the texture init functions. 2009-09-16 13:05:45 -05:00
utils.c wined3d: Test and fix ddraw and d3d9 GetDC differences. 2009-09-08 13:04:52 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
view.c
volume.c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
volumetexture.c wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Mark internal symbols hidden. 2009-09-15 14:32:49 -05:00
wined3d_main.c wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
wined3d_private.h wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00