Sweden-Number/dlls/wined3d
Henri Verbeet 87f34ce5f9 wined3d: Allow the ARB shader backend to work with GL implementations with low amounts of native parameters. 2010-05-03 13:51:02 +02:00
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Makefile.in makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
arb_program_shader.c wined3d: Allow the ARB shader backend to work with GL implementations with low amounts of native parameters. 2010-05-03 13:51:02 +02:00
ati_fragment_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
basetexture.c wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. 2010-04-25 07:27:57 -05:00
buffer.c wined3d: Don't write past the end of the buffer's conversion_map. 2010-04-12 11:33:32 +02:00
clipper.c
context.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
cubetexture.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect(). 2010-04-27 12:02:39 -05:00
device.c wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
directx.c wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
drawprim.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
gl_compat.c
glsl_shader.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
nvidia_texture_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
palette.c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
query.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire(). 2010-04-22 11:28:17 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader.c wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
stateblock.c wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
surface.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
surface_base.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
surface_gdi.c wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain. 2010-04-27 12:01:59 -05:00
swapchain.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
swapchain_base.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
swapchain_gdi.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
texture.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect(). 2010-04-27 12:02:39 -05:00
utils.c wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
version.rc
vertexdeclaration.c
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
volumetexture.c wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. 2010-04-25 07:27:57 -05:00
wined3d.spec
wined3d_gl.h wined3d: Fix a GL extension prototype. 2010-04-12 11:33:28 +02:00
wined3d_main.c wined3d: Disable strict draw ordering by default. 2010-04-13 21:13:36 +02:00
wined3d_private.h wined3d: Remove some unused fields from the shader backend caps. 2010-05-03 13:50:51 +02:00