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Makefile.in
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
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wined3d: Allow the ARB shader backend to work with GL implementations with low amounts of native parameters.
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2010-05-03 13:51:02 +02:00 |
ati_fragment_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
basetexture.c
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |
buffer.c
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wined3d: Don't write past the end of the buffer's conversion_map.
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2010-04-12 11:33:32 +02:00 |
clipper.c
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…
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context.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
cubetexture.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect().
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2010-04-27 12:02:39 -05:00 |
device.c
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wined3d: Make sure all fields of the shader backend caps are always initialized.
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2010-05-03 13:50:57 +02:00 |
directx.c
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wined3d: Make sure all fields of the shader backend caps are always initialized.
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2010-05-03 13:50:57 +02:00 |
drawprim.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
nvidia_texture_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
palette.c
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wined3d: Add a separate function for palette initialization.
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2010-04-13 21:13:26 +02:00 |
query.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
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2010-04-22 11:28:17 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader.c
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wined3d: Make sure all fields of the shader backend caps are always initialized.
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2010-05-03 13:50:57 +02:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
stateblock.c
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wined3d: Fix some more misspellings of "device".
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2010-04-21 11:57:32 +02:00 |
surface.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
surface_base.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
surface_gdi.c
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wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain.
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2010-04-27 12:01:59 -05:00 |
swapchain.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
swapchain_base.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
texture.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect().
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2010-04-27 12:02:39 -05:00 |
utils.c
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wined3d: Store the VTF format capability in the format table.
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2010-04-29 10:19:39 -05:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
volume.c
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wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19 14:31:47 +01:00 |
volumetexture.c
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |
wined3d.spec
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…
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wined3d_gl.h
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wined3d: Fix a GL extension prototype.
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2010-04-12 11:33:28 +02:00 |
wined3d_main.c
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wined3d: Disable strict draw ordering by default.
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2010-04-13 21:13:36 +02:00 |
wined3d_private.h
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wined3d: Remove some unused fields from the shader backend caps.
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2010-05-03 13:50:51 +02:00 |