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Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
arb_program_shader.c
wined3d: GL_NV_vertex_program2_option supports relative offsets > 63.
2014-01-09 17:39:55 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer.
2013-12-06 13:14:52 +01:00
context.c
wined3d: Get rid of the WINED3DSRGB enum.
2013-11-22 11:37:29 +01:00
cs.c
wined3d: Reset the command stream state as well in wined3d_device_reset().
2014-01-09 15:50:25 +01:00
device.c
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
directx.c
ddraw: Just set the palette caps in ddraw7_GetCaps().
2013-12-13 12:36:11 +01:00
drawprim.c
wined3d: Remove partial surface update support.
2013-11-20 16:54:39 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Introduce a common GLSL handler for scalar instructions.
2014-01-09 15:50:30 +01:00
nvidia_texture_shader.c
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palette.c
wined3d: Get rid of unused palette flags.
2013-12-13 12:36:11 +01:00
query.c
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resource.c
ddraw: Implement flips inside ddraw.
2013-12-05 12:40:56 +01:00
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
stateblock.c
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surface.c
wined3d: Mark the system location up to date in the DIB recreation codepath.
2014-01-09 17:39:54 +01:00
swapchain.c
wined3d: Fix up the backbuffer count on failure in swapchain_init().
2014-01-08 14:34:12 +01:00
texture.c
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
utils.c
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
version.rc
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vertexdeclaration.c
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view.c
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volume.c
wined3d: Set the volume container in volume_init().
2013-12-06 13:14:52 +01:00
wined3d.spec
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Remove SFLAG_USERPTR.
2014-01-09 17:39:53 +01:00