Sweden-Number/dlls/wined3d
Stefan Dösinger bffd536213 wined3d: GL_NV_vertex_program2_option supports relative offsets > 63.
The ARR codepath used if ctx->target_version >= NV2 does not account for
the correction offset, but the indirect addressing reads do, which
ultimately results in incorrect offsets. Since the limitation goes away
as soon as we enable GL_NV_vertex_program_2_option ignoring the offset
is the best thing to do. I don't set shader_data->rel_offset to zero in
the pre-compilation analysis because enablding NV_vertex_program2 is in
theory a decision that is taken later during code generation.
2014-01-09 17:39:55 +01:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: GL_NV_vertex_program2_option supports relative offsets > 63. 2014-01-09 17:39:55 +01:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer. 2013-12-06 13:14:52 +01:00
context.c wined3d: Get rid of the WINED3DSRGB enum. 2013-11-22 11:37:29 +01:00
cs.c wined3d: Reset the command stream state as well in wined3d_device_reset(). 2014-01-09 15:50:25 +01:00
device.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
directx.c ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
drawprim.c wined3d: Remove partial surface update support. 2013-11-20 16:54:39 +01:00
gl_compat.c
glsl_shader.c wined3d: Introduce a common GLSL handler for scalar instructions. 2014-01-09 15:50:30 +01:00
nvidia_texture_shader.c
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c
resource.c ddraw: Implement flips inside ddraw. 2013-12-05 12:40:56 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c
surface.c wined3d: Mark the system location up to date in the DIB recreation codepath. 2014-01-09 17:39:54 +01:00
swapchain.c wined3d: Fix up the backbuffer count on failure in swapchain_init(). 2014-01-08 14:34:12 +01:00
texture.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
utils.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Remove SFLAG_USERPTR. 2014-01-09 17:39:53 +01:00