Sweden-Number/dlls/wined3d
Henri Verbeet 53f2765445 wined3d: Remove a FIXME in context_apply_blit_state().
There are some legitimate cases for this codepath, for example when blitting
to a render target with fixups or a color key.
2010-10-19 13:50:17 +02:00
..
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
arb_program_shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
basetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
clipper.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
context.c wined3d: Remove a FIXME in context_apply_blit_state(). 2010-10-19 13:50:17 +02:00
cubetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
device.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
directx.c wined3d: Add check for Intel GM965/GL960 with Mesa driver. 2010-09-22 19:56:52 +02:00
drawprim.c wined3d: Pass a wined3d_state structure to remove_vbos(). 2010-10-01 13:46:39 +02:00
gl_compat.c
glsl_shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_state structure to nvts_activate_dimensions(). 2010-10-01 13:46:43 +02:00
palette.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
query.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
resource.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
shader.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
state.c wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
stateblock.c wined3d: Also pass the destination state directly to wined3d_state_record_lights(). 2010-10-01 13:46:47 +02:00
surface.c wined3d: Properly flip in surface_blt_to_drawable(). 2010-10-19 13:50:13 +02:00
surface_base.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
surface_gdi.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
swapchain_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
swapchain_gdi.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
utils.c wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
wined3d.spec wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
wined3d_gl.h wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
wined3d_main.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
wined3d_private.h wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00