.. |
Makefile.in
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
arb_program_shader.c
|
wined3d: Recognize the SM4 sample_d opcode.
|
2010-10-14 17:54:52 +02:00 |
ati_fragment_shader.c
|
wined3d: Pass a wined3d_state structure to use_ps().
|
2010-09-28 17:33:17 +02:00 |
basetexture.c
|
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
|
2010-09-18 13:05:44 +02:00 |
buffer.c
|
wined3d: IWineD3DBuffer_Unmap() can't fail.
|
2010-10-15 16:19:54 +02:00 |
clipper.c
|
wined3d: Get rid of redundant comparisons against NULL / 0.
|
2010-09-14 09:43:33 -05:00 |
context.c
|
wined3d: Remove a FIXME in context_apply_blit_state().
|
2010-10-19 13:50:17 +02:00 |
cubetexture.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
device.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
directx.c
|
wined3d: Add check for Intel GM965/GL960 with Mesa driver.
|
2010-09-22 19:56:52 +02:00 |
drawprim.c
|
wined3d: Pass a wined3d_state structure to remove_vbos().
|
2010-10-01 13:46:39 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Recognize the SM4 sample_d opcode.
|
2010-10-14 17:54:52 +02:00 |
nvidia_texture_shader.c
|
wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
|
2010-10-01 13:46:43 +02:00 |
palette.c
|
wined3d: Get rid of redundant comparisons against NULL / 0.
|
2010-09-14 09:43:33 -05:00 |
query.c
|
wined3d: Get rid of redundant comparisons against NULL / 0.
|
2010-09-14 09:43:33 -05:00 |
resource.c
|
wined3d: Get rid of redundant comparisons against NULL / 0.
|
2010-09-14 09:43:33 -05:00 |
shader.c
|
wined3d: Recognize the SM4 sample_d opcode.
|
2010-10-14 17:54:52 +02:00 |
shader_sm1.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader_sm4.c
|
wined3d: Recognize the SM4 sample_d opcode.
|
2010-10-14 17:54:52 +02:00 |
state.c
|
wined3d: Pass a wined3d_state structure to use_ps().
|
2010-09-28 17:33:17 +02:00 |
stateblock.c
|
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
|
2010-10-01 13:46:47 +02:00 |
surface.c
|
wined3d: Properly flip in surface_blt_to_drawable().
|
2010-10-19 13:50:13 +02:00 |
surface_base.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
surface_gdi.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
swapchain.c
|
wined3d: Get rid of redundant comparisons against FALSE.
|
2010-09-14 11:43:44 -05:00 |
swapchain_base.c
|
wined3d: Get rid of redundant comparisons against NULL / 0.
|
2010-09-14 09:43:33 -05:00 |
swapchain_gdi.c
|
wined3d: Get rid of redundant comparisons against FALSE.
|
2010-09-14 11:43:44 -05:00 |
texture.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
utils.c
|
wined3d: Pass a wined3d_state structure to use_vs().
|
2010-09-28 17:33:17 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
view.c
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
volume.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
volumetexture.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
wined3d.spec
|
wined3d: Clippers don't need parents.
|
2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
|
wined3d: Add NVDB support.
|
2010-09-16 10:12:33 -05:00 |
wined3d_main.c
|
wined3d: Get rid of redundant comparisons against NULL / 0.
|
2010-09-14 09:43:33 -05:00 |
wined3d_private.h
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |