Sweden-Number/dlls/d3d8
Józef Kucia aa11efc4af wined3d: Get rid of WINED3DFMT_VERTEXDATA.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-03 17:14:01 +01:00
..
tests d3d8/tests: Port test_check_device_format() from d3d9. 2016-11-03 17:13:59 +01:00
Makefile.in
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8.spec
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag. 2016-08-03 09:56:17 -05:00
device.c wined3d: Get rid of WINED3DFMT_VERTEXDATA. 2016-11-03 17:14:01 +01:00
directx.c wined3d: Add wined3d creation flag for selecting unbound resource color. 2016-05-23 19:23:45 +09:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
surface.c d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc(). 2016-03-01 12:06:29 +09:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00