Sweden-Number/dlls/wined3d
Zebediah Figura 8600568883 wined3d: Allocate all Vulkan buffer BOs from heap.
That is, no longer allocate a wined3d_bo_vk as part of the wined3d_buffer_vk
structure.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-05 22:45:18 +01:00
..
Makefile.in gdi32: Don't export Wine extensions. 2021-10-08 16:54:48 +02:00
adapter_gl.c wined3d: Emulate fractional viewports if GL doesn't support them. 2021-11-04 22:36:29 +01:00
adapter_vk.c wined3d: Protect wined3d_chunk_vk map fields with a mutex. 2021-11-05 22:45:15 +01:00
arb_program_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
ati_fragment_shader.c
buffer.c wined3d: Allocate all Vulkan buffer BOs from heap. 2021-11-05 22:45:18 +01:00
context.c
context_gl.c wined3d: Move the bo_user field to struct wined3d_buffer. 2021-11-01 20:47:39 +01:00
context_vk.c wined3d: Protect wined3d_chunk_vk map fields with a mutex. 2021-11-05 22:45:15 +01:00
cs.c wined3d: Reduce locking of device context operations. 2021-11-01 20:46:21 +01:00
device.c wined3d: Reduce locking of device context operations. 2021-11-01 20:46:21 +01:00
directx.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
nvidia_texture_shader.c
palette.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
query.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
resource.c wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo. 2021-10-15 18:30:44 +02:00
sampler.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
shader.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
state.c wined3d: Emulate fractional viewports if GL doesn't support them. 2021-11-04 22:36:29 +01:00
stateblock.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
surface.c
swapchain.c
texture.c wined3d: Validate pitch against the new format in wined3d_texture_update_desc(). 2021-11-01 20:52:19 +01:00
utils.c wined3d: Test if an offset is needed to get the correct filling convention. 2021-11-04 22:36:28 +01:00
version.rc
vertexdeclaration.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
view.c wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_vk. 2021-11-05 22:45:12 +01:00
wined3d.spec wined3d: Set render targets and UAVs atomically in wined3d. 2021-10-15 18:32:08 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Allocate all Vulkan buffer BOs from heap. 2021-11-05 22:45:18 +01:00
wined3d_shaders.h wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
wined3d_vk.h