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Makefile.in
gdi32: Don't export Wine extensions.
2021-10-08 16:54:48 +02:00
adapter_gl.c
wined3d: Emulate fractional viewports if GL doesn't support them.
2021-11-04 22:36:29 +01:00
adapter_vk.c
wined3d: Protect wined3d_chunk_vk map fields with a mutex.
2021-11-05 22:45:15 +01:00
arb_program_shader.c
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Allocate all Vulkan buffer BOs from heap.
2021-11-05 22:45:18 +01:00
context.c
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context_gl.c
wined3d: Move the bo_user field to struct wined3d_buffer.
2021-11-01 20:47:39 +01:00
context_vk.c
wined3d: Protect wined3d_chunk_vk map fields with a mutex.
2021-11-05 22:45:15 +01:00
cs.c
wined3d: Reduce locking of device context operations.
2021-11-01 20:46:21 +01:00
device.c
wined3d: Reduce locking of device context operations.
2021-11-01 20:46:21 +01:00
directx.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
query.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
resource.c
wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
2021-10-15 18:30:44 +02:00
sampler.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
shader.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
shader_sm1.c
…
shader_sm4.c
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shader_spirv.c
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
state.c
wined3d: Emulate fractional viewports if GL doesn't support them.
2021-11-04 22:36:29 +01:00
stateblock.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
surface.c
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swapchain.c
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texture.c
wined3d: Validate pitch against the new format in wined3d_texture_update_desc().
2021-11-01 20:52:19 +01:00
utils.c
wined3d: Test if an offset is needed to get the correct filling convention.
2021-11-04 22:36:28 +01:00
version.rc
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vertexdeclaration.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
view.c
wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_vk.
2021-11-05 22:45:12 +01:00
wined3d.spec
wined3d: Set render targets and UAVs atomically in wined3d.
2021-10-15 18:32:08 +02:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Allocate all Vulkan buffer BOs from heap.
2021-11-05 22:45:18 +01:00
wined3d_shaders.h
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
wined3d_vk.h
…