.. |
Makefile.in
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
arb_program_shader.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
ati_fragment_shader.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
basetexture.c
|
wined3d: Add support for shadow samplers.
|
2010-05-17 13:19:53 +02:00 |
buffer.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
clipper.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
context.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
cubetexture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
device.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
directx.c
|
wined3d: Clarify some comments about Intel cards.
|
2010-06-01 13:37:18 +02:00 |
drawprim.c
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Handle a zero source value for WINED3DSIH_POW.
|
2010-05-27 14:46:43 +02:00 |
nvidia_texture_shader.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
palette.c
|
wined3d: Add a separate function for palette initialization.
|
2010-04-13 21:13:26 +02:00 |
query.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
resource.c
|
wined3d: Simply inline dumpResources().
|
2010-04-05 11:37:28 +02:00 |
shader.c
|
wined3d: Catch RCP 0.0 in ARB.
|
2010-05-21 18:58:04 +02:00 |
shader_sm1.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader_sm4.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
state.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
stateblock.c
|
wined3d: Fix some more misspellings of "device".
|
2010-04-21 11:57:32 +02:00 |
surface.c
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
surface_base.c
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
surface_gdi.c
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
swapchain.c
|
wined3d: Get rid of some dead code.
|
2010-06-01 11:03:56 +02:00 |
swapchain_base.c
|
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
|
2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
texture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
utils.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
view.c
|
wined3d: Add a separate function for rendertarget view initialization.
|
2010-04-13 21:13:21 +02:00 |
volume.c
|
wined3d: Get rid of GLINFO_LOCATION.
|
2010-05-25 13:29:00 +02:00 |
volumetexture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Add support for ARB_shadow.
|
2010-05-17 13:19:49 +02:00 |
wined3d_main.c
|
wined3d: Disable strict draw ordering by default.
|
2010-04-13 21:13:36 +02:00 |
wined3d_private.h
|
wined3d: Clarify some comments about Intel cards.
|
2010-06-01 13:37:18 +02:00 |